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Custom resolution
Posted: Fri May 04, 2007 4:03 pm
by Peter Fisla
Is there a way I can change the game screen resolution ?
thanks!
RE: Custom resolution
Posted: Fri May 04, 2007 4:11 pm
by Plodder
RE: Custom resolution
Posted: Fri May 04, 2007 4:31 pm
by Peter Fisla
Thanks,
I set the resolution to 1600x1200. So far so good however in the tactical game I don't get to see larger area. I simply see the same small area as default 1024x768. What I mean by that is say in default resolution you get to see say 20 x 20 tiles map. In the higher resolution say 1600x1200 I still see only 20 x 20 tiles map. I figured I should see larger map because of the higher resolution - can I somehow configure this ? The engine should recognize this by default and render bigger/arger map...
RE: Custom resolution
Posted: Fri May 04, 2007 4:36 pm
by Sti
ORIGINAL: Peter Fisla
Thanks,
I set the resolution to 1600x1200. So far so good however in the tactical game I don't get to see larger area. I simply see the same small area as default 1024x768. What I mean by that is say in default resolution you get to see say 20 x 20 tiles map. In the higher resolution say 1600x1200 I still see only 20 x 20 tiles map. I figured I should see larger map because of the higher resolution - can I somehow configure this ? The engine should recognize this by default and render bigger/arger map...
That only applies to 2D engines where each tile has a certain pixel size, so more of them fit on a screen with a higher resolution (= more pixels). 3D engines don't scale like that, instead you get less pixelated models and textures.
(I am assuming here that UFO-ET uses a 3D engine, correct me if I'm wrong, I haven't actually had time to play it yet)
RE: Custom resolution
Posted: Fri May 04, 2007 5:14 pm
by Peter Fisla
ORIGINAL: Sti
ORIGINAL: Peter Fisla
Thanks,
I set the resolution to 1600x1200. So far so good however in the tactical game I don't get to see larger area. I simply see the same small area as default 1024x768. What I mean by that is say in default resolution you get to see say 20 x 20 tiles map. In the higher resolution say 1600x1200 I still see only 20 x 20 tiles map. I figured I should see larger map because of the higher resolution - can I somehow configure this ? The engine should recognize this by default and render bigger/arger map...
That only applies to 2D engines where each tile has a certain pixel size, so more of them fit on a screen with a higher resolution (= more pixels). 3D engines don't scale like that, instead you get less pixelated models and textures.
(I am assuming here that UFO-ET uses a 3D engine, correct me if I'm wrong, I haven't actually had time to play it yet)
Not even in 2D engines... its very easy to say in the code that if the resolution is 1024x768 then simply draw map by 20 x 20 tiles. If say 1600x1200 then draw 40 x 40. The UFO engine seems fully 3D so theoretically you shouldn't have to do anything. My feeling is that the code that draws the map has fixed number of tiles to draw. It should be easy to address.
RE: Custom resolution
Posted: Fri May 04, 2007 5:27 pm
by Sti
Ah, ok, I thought you wanted to report this as some kind of bug, which it isn't. It's just what the devs chose to do. Sorry for the misunderstanding.
Sure, you are right, the devs possibly could change it. Maybe it would be best to allow zooming, that way you can have the area as big (or small) as you want.
RE: Custom resolution
Posted: Fri May 04, 2007 8:17 pm
by Temple
I just installed the game and have been playing on my 1680x1050 LCD monitor. The game automatically adapted to that screen size. It doesn't look bad at all. The ini file says the screen resolution is 1024x768, but I guess I'm not bothered by the stretching.
UPDATE: I edited the data/ufo-et.ini for 1680x1050 resolution and guess what? It looks fabulous[:D]. There's a tiny bit of stretching horizontally, but not really as you would notice. And the details look really sharp now.
RE: Custom resolution
Posted: Fri May 04, 2007 9:43 pm
by Peter Fisla
Well for me when I go higher resolution...then I doesn't look for me I'm getting more map space/objects on the map. The screen size simply is larger but the drop ship is just bigger...I wonder why