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Repeatable crash

Posted: Sun May 06, 2007 4:10 pm
by sirsri
I seem to have a bugged save game (and chaos concepts doesn't list a 'technical support' e-mail so I'll attach what info I have here. I'll upload the save game (and if it doesn't do this for anyone else please let me know). It produces a crash output .txt file that reads:
Console started
UFO:Extraterrestrials game engine v 1.0 - Apr 15 2007, 11:17:11
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.007] Switching console to window output
[00:00:00.007] Loading configuration from data\ufo-et.ini
[00:00:00.008] Initializing events
[00:00:00.008] Initializing graphics
[00:00:00.016] Vertex shader version: 3.0
[00:00:00.059] Pixel shader version: 3.0
[00:00:00.060] Antialiasing enabled - Samples: 8, Quality: 2
[00:00:03.014] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:03.035] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:03.045] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:03.060] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:03.077] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:03.177] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:03.185] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:03.202] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:03.202] Pixel shaders loaded: 1
[00:00:03.202] Vertex shaders loaded: 1
[00:00:03.202] Effect shaders loaded: 8
[00:00:03.202] Switching console to graphic output
[00:00:03.203] Initializing input
[00:00:03.231] Initializing scripts
[00:00:04.459] Version EN-20070418
[00:00:04.779] Loaded texture set: nodxtc (2)
[00:00:04.939] Loaded texture set: globe (15)
[00:00:05.178] Initialization done
[00:00:11.730] Loading game, slot0
[00:00:14.816] 20.May 2108 Game started
[00:00:19.841] 20.May 2108 rearming of ship Raptor 1 on base 0 is finished.
[00:00:23.071] Object is null
[00:00:23.071] AIRunMission (globe\globeai.xscr 2159:39)
AIUpdateFrame (globe\globeai.xscr 1080:22)
globeUpdateTimedCall (globe\globe.xscr 2258:18)

[00:00:23.072] Int values:2
Float values:3
String values:2
Bool values:3
Object values:1
List values:1
Null values:1

[00:00:23.074] Waiting for sounds to stop playing
[00:00:23.611] Done waiting for messages.
[00:00:23.876] scripts done
[00:00:23.895] Switching console to window output
[00:00:24.175] graphics done
[00:00:24.297] input done
[00:00:24.299] event done
[00:00:24.299] Exiting with error


I *think* what is happening is one of those cruisers flying about is trying to land at an alien base I just destroyed.

I'll reply to this with the save game. I don't have any reason to believe this has anything to do with my system settings but I'll outline what I've tried: I cranked up and down the anti aliasing and tried changing resolution back to the default 1024x768.

Any help would be appreciated (or if there is a cheat code to kill all UFO's or something might be useful to see if that could be the problem).

RE: Repeatable crash

Posted: Sun May 06, 2007 4:15 pm
by sirsri
That file obviously should be a .sav but I had to rename it to .txt to get around some silly file filter.

If the forums use some goofy ascii file transfer rather than binary doesn't work please let me know and I can e-mail it to an appropriate person.

Thanks for any help you can provide!

P.S. Yes, I know some of the D3D stuff I have are debugging versions rather than regular retail but I somehow suspect that doesn't create compatability problems.

RE: Repeatable crash

Posted: Mon May 07, 2007 12:01 pm
by Galfar
Fixed. Will be in the next patch.

RE: Repeatable crash

Posted: Mon May 07, 2007 5:14 pm
by sirsri
Great...
Any ETA on the patch or a fixed version of my save game handy by any chance?

RE: Repeatable crash

Posted: Mon May 07, 2007 5:48 pm
by Galfar
Now specific ETA yet.

I fixed your save (removed ufo causing crash) and gave you $10000 bonus for reporting it[;)]

RE: Repeatable crash

Posted: Sun May 13, 2007 8:22 pm
by Goblink
Hi, i think i have the same crash issue. It comes pretty fast after the save, i think there is one alien ship flying to a place where i destroyed one of their bases.

Console started
UFO:Extraterrestrials game engine v 1.0 - Apr 13 2007, 07:21:09
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.005] Switching console to window output
[00:00:00.005] Loading configuration from data\ufo-et.ini
[00:00:00.005] Initializing events
[00:00:00.005] Initializing graphics
[00:00:00.023] Vertex shader version: 3.0
[00:00:00.023] Pixel shader version: 3.0
[00:00:00.024] Antialiasing enabled - Samples: 2, Quality: 0
[00:00:00.130] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.158] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.170] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.186] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.188] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.189] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.199] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.222] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.222] Pixel shaders loaded: 1
[00:00:00.222] Vertex shaders loaded: 1
[00:00:00.222] Effect shaders loaded: 8
[00:00:00.222] Switching console to graphic output
[00:00:00.224] Initializing input
[00:00:00.233] Initializing scripts
[00:00:01.748] Version EN-20070418
[00:00:01.998] Loaded texture set: nodxtc (2)
[00:00:02.106] Loaded texture set: globe (15)
[00:00:02.280] Initialization done
[00:00:06.108] Loading game, slot2
[00:00:08.565] 09.June 2108 Game started
[00:00:12.128] Object is null
[00:00:12.128] AIRunMission (globe\globeai.xscr 2159:39)
AIUpdateFrame (globe\globeai.xscr 1080:22)
globeUpdateTimedCall (globe\globe.xscr 2258:18)

[00:00:12.128] Int values:2
Float values:3
String values:4
Bool values:3
Object values:1
List values:1
Null values:1

[00:00:12.131] Waiting for sounds to stop playing
[00:00:12.668] Done waiting for messages.
[00:00:12.951] scripts done
[00:00:12.951] Switching console to window output
[00:00:13.025] graphics done
[00:00:13.032] input done
[00:00:13.032] event done
[00:00:13.033] Exiting with error