Repeatable crash
Posted: Sun May 06, 2007 4:10 pm
I seem to have a bugged save game (and chaos concepts doesn't list a 'technical support' e-mail so I'll attach what info I have here. I'll upload the save game (and if it doesn't do this for anyone else please let me know). It produces a crash output .txt file that reads:
Console started
UFO:Extraterrestrials game engine v 1.0 - Apr 15 2007, 11:17:11
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.007] Switching console to window output
[00:00:00.007] Loading configuration from data\ufo-et.ini
[00:00:00.008] Initializing events
[00:00:00.008] Initializing graphics
[00:00:00.016] Vertex shader version: 3.0
[00:00:00.059] Pixel shader version: 3.0
[00:00:00.060] Antialiasing enabled - Samples: 8, Quality: 2
[00:00:03.014] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:03.035] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:03.045] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:03.060] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:03.077] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:03.177] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:03.185] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:03.202] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:03.202] Pixel shaders loaded: 1
[00:00:03.202] Vertex shaders loaded: 1
[00:00:03.202] Effect shaders loaded: 8
[00:00:03.202] Switching console to graphic output
[00:00:03.203] Initializing input
[00:00:03.231] Initializing scripts
[00:00:04.459] Version EN-20070418
[00:00:04.779] Loaded texture set: nodxtc (2)
[00:00:04.939] Loaded texture set: globe (15)
[00:00:05.178] Initialization done
[00:00:11.730] Loading game, slot0
[00:00:14.816] 20.May 2108 Game started
[00:00:19.841] 20.May 2108 rearming of ship Raptor 1 on base 0 is finished.
[00:00:23.071] Object is null
[00:00:23.071] AIRunMission (globe\globeai.xscr 2159:39)
AIUpdateFrame (globe\globeai.xscr 1080:22)
globeUpdateTimedCall (globe\globe.xscr 2258:18)
[00:00:23.072] Int values:2
Float values:3
String values:2
Bool values:3
Object values:1
List values:1
Null values:1
[00:00:23.074] Waiting for sounds to stop playing
[00:00:23.611] Done waiting for messages.
[00:00:23.876] scripts done
[00:00:23.895] Switching console to window output
[00:00:24.175] graphics done
[00:00:24.297] input done
[00:00:24.299] event done
[00:00:24.299] Exiting with error
I *think* what is happening is one of those cruisers flying about is trying to land at an alien base I just destroyed.
I'll reply to this with the save game. I don't have any reason to believe this has anything to do with my system settings but I'll outline what I've tried: I cranked up and down the anti aliasing and tried changing resolution back to the default 1024x768.
Any help would be appreciated (or if there is a cheat code to kill all UFO's or something might be useful to see if that could be the problem).
Console started
UFO:Extraterrestrials game engine v 1.0 - Apr 15 2007, 11:17:11
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.007] Switching console to window output
[00:00:00.007] Loading configuration from data\ufo-et.ini
[00:00:00.008] Initializing events
[00:00:00.008] Initializing graphics
[00:00:00.016] Vertex shader version: 3.0
[00:00:00.059] Pixel shader version: 3.0
[00:00:00.060] Antialiasing enabled - Samples: 8, Quality: 2
[00:00:03.014] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:03.035] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:03.045] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:03.060] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:03.077] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:03.177] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:03.185] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:03.202] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:03.202] Pixel shaders loaded: 1
[00:00:03.202] Vertex shaders loaded: 1
[00:00:03.202] Effect shaders loaded: 8
[00:00:03.202] Switching console to graphic output
[00:00:03.203] Initializing input
[00:00:03.231] Initializing scripts
[00:00:04.459] Version EN-20070418
[00:00:04.779] Loaded texture set: nodxtc (2)
[00:00:04.939] Loaded texture set: globe (15)
[00:00:05.178] Initialization done
[00:00:11.730] Loading game, slot0
[00:00:14.816] 20.May 2108 Game started
[00:00:19.841] 20.May 2108 rearming of ship Raptor 1 on base 0 is finished.
[00:00:23.071] Object is null
[00:00:23.071] AIRunMission (globe\globeai.xscr 2159:39)
AIUpdateFrame (globe\globeai.xscr 1080:22)
globeUpdateTimedCall (globe\globe.xscr 2258:18)
[00:00:23.072] Int values:2
Float values:3
String values:2
Bool values:3
Object values:1
List values:1
Null values:1
[00:00:23.074] Waiting for sounds to stop playing
[00:00:23.611] Done waiting for messages.
[00:00:23.876] scripts done
[00:00:23.895] Switching console to window output
[00:00:24.175] graphics done
[00:00:24.297] input done
[00:00:24.299] event done
[00:00:24.299] Exiting with error
I *think* what is happening is one of those cruisers flying about is trying to land at an alien base I just destroyed.
I'll reply to this with the save game. I don't have any reason to believe this has anything to do with my system settings but I'll outline what I've tried: I cranked up and down the anti aliasing and tried changing resolution back to the default 1024x768.
Any help would be appreciated (or if there is a cheat code to kill all UFO's or something might be useful to see if that could be the problem).