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RELEASE: SagerXCOM b.003
Posted: Tue May 08, 2007 6:54 am
by sage
RE: RELEASE: SagerXCOM b.002
Posted: Tue May 08, 2007 12:12 pm
by Erik Rutins
Great job, Sage, Phoenix, et. al.
Very impressed with what the modders have already been able to figure out in such a short time!
RE: RELEASE: SagerXCOM b.002
Posted: Tue May 08, 2007 6:39 pm
by USSLockwood
Hey Sage!
Thanks for the great work! One small issue I noted was when a trooper is killed in action, the trooper is still listed as wounded, requiring hospitalization. When the mission ends, the trooper is listed as lost. A minor cosmetic issue. I love the mod otherwise!
RE: RELEASE: SagerXCOM b.002
Posted: Tue May 08, 2007 6:44 pm
by PhoenixD
ORIGINAL: doktor
Hey Sage!
Thanks for the great work! One small issue I noted was when a trooper is killed in action, the trooper is still listed as wounded, requiring hospitalization. When the mission ends, the trooper is listed as lost. A minor cosmetic issue. I love the mod otherwise!
Do you mean when you click on their portrait after they go down? That's a known bug I forgot to mention to Sage.
RE: RELEASE: SagerXCOM b.002
Posted: Tue May 08, 2007 7:25 pm
by sage
ORIGINAL: doktor
Hey Sage!
Thanks for the great work! One small issue I noted was when a trooper is killed in action, the trooper is still listed as wounded, requiring hospitalization. When the mission ends, the trooper is listed as lost. A minor cosmetic issue. I love the mod otherwise!
One of us will dredge up that string and change it to something like, "This trooper has been killed or incapacitated."
RE: RELEASE: SagerXCOM b.002
Posted: Tue May 08, 2007 7:38 pm
by PhoenixD
Done. I went one better and fixed it so when you click a soldier it tells you whether they are dead or just unconsious.
RE: RELEASE: SagerXCOM b.002
Posted: Wed May 09, 2007 5:55 pm
by sage
b.003 is out.