Land Unit Movement
Posted: Tue May 08, 2007 8:41 pm
Does anyone know:
1)do all land units have the same basic rate of movement?
2)what effect (in game terms) does making a device a 'vehicle type' have?
3)what effect (in game terms) does making a device a 'AFV type' have?
4)what effect (in game terms) does making a device a 'squad type' have?
I am trying to model cavalry vs infantry in the 1914 time period. My understanding of the differences being:
Cavalry (and Mounted Rifles) would have:
- less firepower (need horse holders if dismounted and firing)
- more tactical mobility (better for recce - if properly trained)
- similar operational mobility (roughly same rate of advance over days and weeks)
- less strategic mobility (if transported by rail or sea - take up more space)
I am thinking there is no real way to model cavalry's advantages in this game system. Any thoughts on this subject would be welcome?
PS. I have posted the same message on the WITP scenario forum as it is a lot more active.
1)do all land units have the same basic rate of movement?
2)what effect (in game terms) does making a device a 'vehicle type' have?
3)what effect (in game terms) does making a device a 'AFV type' have?
4)what effect (in game terms) does making a device a 'squad type' have?
I am trying to model cavalry vs infantry in the 1914 time period. My understanding of the differences being:
Cavalry (and Mounted Rifles) would have:
- less firepower (need horse holders if dismounted and firing)
- more tactical mobility (better for recce - if properly trained)
- similar operational mobility (roughly same rate of advance over days and weeks)
- less strategic mobility (if transported by rail or sea - take up more space)
I am thinking there is no real way to model cavalry's advantages in this game system. Any thoughts on this subject would be welcome?
PS. I have posted the same message on the WITP scenario forum as it is a lot more active.