RHS download

Please post here for questions and discussion about scenario design and the game editor for WITP.

Moderators: wdolson, Don Bowen, mogami

Post Reply
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RHS download

Post by Bombur »

Whre do I find the pwhex.dat file from RHS? I also think the name files in the RHS site are confused. They don´t match with those who are disposable to download.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS download

Post by el cid again »

we have lost mifune for a while - don't know why (vacation?) - and so the site is not under maintenance unless Cobra does it

Cobra posts files at Sendspace

I can send files direct

User avatar
Fletcher
Posts: 3386
Joined: Wed Oct 25, 2006 11:26 pm
Location: Jerez, Spain, EU

RE: RHS download

Post by Fletcher »

Is it RHS MOD fully completed or it is on Beta? If it is completed, where can I download?
Thanks in advance.
 
Image

WITP-AE, WITE
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: RHS download

Post by Bombur »

I was able to find the proper sites and downloaded the full scenario. It is wonderful, great work, el cid.
Fletcher, you can find it at RHS site

http://www.rhs.akdreemer.com/rhs_home.html

-Is anyone playtesting RHS human vs human, btw? I volunteer.
User avatar
Fletcher
Posts: 3386
Joined: Wed Oct 25, 2006 11:26 pm
Location: Jerez, Spain, EU

RE: RHS download

Post by Fletcher »

Thanks Bombur ... Is it Beta or is it completed version ? Thanks in advance !
Image

WITP-AE, WITE
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: RHS download

Post by Bombur »

ORIGINAL: Fletcher

Thanks Bombur ... Is it Beta or is it completed version ? Thanks in advance !


-Not sure, scenarios are already in third edition....the game seems to be playable, however.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS download

Post by el cid again »

RHS can be said to have versions which are mature as well as in development. However, unlike most software, RHS is maintained on a frequent basis.

RHS Level 7 is just released and being tested for the first time. These tests have indicated a need to change (a) the economic settings of new locations (done already in current release); (b) the need to increase the barrier near the Madagascar mini-map (done just now - as a pwhex set - which will backfit to existing games) and (c) the need to add elements of the South African Air Force (not done). In addition, off site testing by Blitzk of RHSCVO level 7 indicated a significant number of ship and location eratta. I have been running these down and will fold them into the next update - which will probably come in a day or two.

RHS Levels 5 and 6 use earlier map systems and do not involve as many units. Level 5 corresponds to Andrew Brown's Extended Map system (and may in fact use that map system). Level 6 is sort of halfway between 5 and 7 - with a primitive but very useful map edge ship track (so the Allies can sail "around the backside of the world" and be more unpredictable about where things arrive). There is very little practical difference in terms of data - although a significant difference in terms of play. These levels are significantly data washed. Nevertheless - the current work on Level 7 data was cross checked - and enough was found to justify a release of an update. This also will come in a day or two. But these levels are fairly playable as far as I know, with this important exception: the latest form of RHS has interior river systems, and they don't get along will with AI run shipping. A previous issue (which applies to all mods and stock) is that AI running Japan is a disaster after about Sept 1944 - insofar as it turns virtually the entire Japanese air forces into kamakazes and causes the system to break in about 3 months. AI play will never be possible unless you use a workaround after that date (pretend to play a human and just YES out of the Japanese side - so AI does not think it can set the planes). I am considering adding a scenario just for AI use - but even so it won't fix this second issue.
Buck Beach
Posts: 1974
Joined: Sun Jun 25, 2000 8:00 am
Location: Upland,CA,USA

RE: RHS download

Post by Buck Beach »

ORIGINAL: el cid again

AI play will never be possible unless you use a workaround after that date (pretend to play a human and just YES out of the Japanese side - so AI does not think it can set the planes).

What do you mean just Yes?
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS download

Post by el cid again »

IF - after a game reaches Sept 44 - you say it is a Face to Face game - then you can end enter the Japanese player turn and end the turn immediately. AI will not then mess up the plane settings.
Buck Beach
Posts: 1974
Joined: Sun Jun 25, 2000 8:00 am
Location: Upland,CA,USA

RE: RHS download

Post by Buck Beach »

ORIGINAL: el cid again

IF - after a game reaches Sept 44 - you say it is a Face to Face game - then you can end enter the Japanese player turn and end the turn immediately. AI will not then mess up the plane settings.

Don't mean to be thick here Sid but you confuse me with your terminology and instructions. What do you mean by "end enter"? End the Axis phase? Then "end turn immediately" ? As you know, in the Head to Head at this point it is the Allied phase and the "turn" doesn't end until after issuing their orders and ending their phase. I am sure you are not suggesting not issuing any orders for the Allied phase, are you?



el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS download

Post by el cid again »

At the top of your screen, near the center, is a red triangle you use to end a player's turn. If you are playing AI - and if you are at or later than Sept 1944 - you should lie to AI and call the game Face to Face. At the start of each turn, you (the Allies) simply go to the top of the AXIS screen and hit the red triangle and then answer the question which appears "yes" to skip to your screen. The AI thinks the human has entered his moves - and will not set the air units to Kamakaze. Alternatively, you could pick one Japanese unit and set it to kamakaze - if your theoretical opponent might do that - then end the turn. Do not cheat - AI has enough trouble being good.
User avatar
davidjruss
Posts: 256
Joined: Sat May 25, 2002 11:03 am
Location: Derby, England

RE: RHS download

Post by davidjruss »


Apologies , but surely then if playing the Japanese AI and you tried to circumvent the kamikaze problem by calling it a "face to face" , the AI would thereafter not move any Japanese units etc as it considers Japan now to be human controlled , or I am missing something?

DavidR
Buck Beach
Posts: 1974
Joined: Sun Jun 25, 2000 8:00 am
Location: Upland,CA,USA

RE: RHS download

Post by Buck Beach »

ORIGINAL: DavidR


Apologies , but surely then if playing the Japanese AI and you tried to circumvent the kamikaze problem by calling it a "face to face" , the AI would thereafter not move any Japanese units etc as it considers Japan now to be human controlled , or I am missing something?

DavidR

And this was obvious to me, but, having been told umpteen times that the game fails miserably when allowing the computer to play any part of the game, I wanted to forgo the insuing lecture and let the subject die.

Does this situation develop in Stock games as of that date and if not why only in mods? Edit note: Appears that this was answered that it does happen in Stock. Sorry Sid.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS download

Post by el cid again »

ORIGINAL: DavidR


Apologies , but surely then if playing the Japanese AI and you tried to circumvent the kamikaze problem by calling it a "face to face" , the AI would thereafter not move any Japanese units etc as it considers Japan now to be human controlled , or I am missing something?

DavidR

First, the AI has played the Japanese for years, so it set the units to what it "wants" them to do.

Second, by late 1944, it should be done with offensives of a sustained nature.

Third, all naval units remain under "computer control" and will still be under AI control.

Fourth, it ain't perfect - just better than all Japanese air units refuse to do their jobs. Imagine no fighter escort, no cap, no intercept, no bombing, no naval attack (other than Kamakaze), no ASW patrol, no recon, no naval searches, no transport: you will get the idea. That kills Japan fast. This slows down that considerably.

AI does not work well. It kind of sort of works as Japan until late 1944. This is a way to extend that. Vs a human AI should be losing badly by then anyway. It just lets you finish up with a not totally inept air opponent. At least the planes still fly their missions from whereever AI placed them.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS download

Post by el cid again »

ORIGINAL: Buck Beach
ORIGINAL: DavidR


Apologies , but surely then if playing the Japanese AI and you tried to circumvent the kamikaze problem by calling it a "face to face" , the AI would thereafter not move any Japanese units etc as it considers Japan now to be human controlled , or I am missing something?

DavidR

And this was obvious to me, but, having been told umpteen times that the game fails miserably when allowing the computer to play any part of the game, I wanted to forgo the insuing lecture and let the subject die.

Does this situation develop in Stock games as of that date and if not why only in mods? Edit note: Appears that this was answered that it does happen in Stock. Sorry Sid.

Confirm. Happens in all mods. Will still happen even in an AI oriented mod. No solution for players who insist on playing AI except this one - which Buck has rejected but others might like:


play with a script for Japan.


That means you write a short list of SIMPLE rules (in this case for air units).

From Sept 1944 you play face to face for both sides. BUT you do NOT look at ANYTHING on the Japanese side except air units. These you either

1) Leave alone or

2) Change according to your script rules.

Then you end the turn as Japan and do your normal Allied thing.
Post Reply

Return to “Scenario Design”