Intelligent Aliens
Posted: Sun May 13, 2007 2:59 pm
SPOILER ALERT!
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Advanced Players only!
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Ok, this is a discussion.
1. Ever notice how accurate the aliens are? And how they zero in on your highest ranked soldier? Basically, if you place your squad leader any where near the line of fire of a hiding alien, they are going to get hit (most of the time). I now hold back my senior soldier during the mission, keeping her in the middle of my advance. Since she has many AP, and is very accurate, she can run to a trouble spot using good interior lines.
Oh, and the alien sight range is definately superior. This means missions are, um, harder.
2. I have built many base defences at my bases. This costs a lot in upkeep. However, the aliens are way too smart for this trap. The only ships that show up to attack any of my bases are the largest, and they never lose. The smaller ships do not even attempt to attack since they will lose. The alien vessels seem to know that they will win. They never attack a base with a small ship, and they only attack when they are 100% cetain of victory. Even a badly damaged battlecruiser wins since they seldom miss, and my ground defenses are shot at then return fire one at a time. I kinda thought that the enemy would shoot a few times then my 10+ defences would all unload. Not so. It seems that the game allows the enemy to counquer your bases so you can have more missions. I suggest not building huge defences at your bases to lure in smaller ships and to lower monthly expenses. Oh, of course an occasional smaller ship enters the atmosphere and flies around, but it is just a recon manuever. I have seen 2 cruisers in 6 months, several scouts, and 3-4 fighters. In the same time period, I have seen 16+ battlecruisers. (They have only been showing up the last four months, new year and all).
However, this is not all bad, since this way I may get to capture more commanders (the game has informed my that I must capture 'commanders' from only BC sized ships, all others are unimportant, and now many BC are showing up. It is hard on the fighters tho!)
Also, whenever I try and get more than 3 lightnings at my main base, a swarm of enemy show up and inevitably shoot down one so I have to build more. Basically, I cannot place level 2 fighters anywhere except the main base.
3. Lasers are ineffective against armored opponents. I have found the original rifle to be of some use, and the shotgun is once again very important. The shotgun will do normal damage while all lasers are very ineffective. Also, fire is awesome against armored opponents. Since I am at a standstill with further research until I capture more alien commanders, I wil continue to use some shotgun and standard rifles as well as lasers. (Seems that I just can't build enough laser ammo).
4. My best soldier is currently at 1600 exp. and is a warrant officer. Not too bad, but my first BC ground mission resulted in 8 wounded soldiers. She should be coming back soon. Just thought I'd share this info.
5. The strength requirements for equiping items is not available in the UFOpedia. I wish it were. That way, after I research an item but before I build it, I know whether or not I need 60+ strength. Argh. I guess the longer time needed to reach higher ranks is a blessing in disguise.
6. I like the longer time needed to reach the higher ranks. And, since many alien commanders are required to research the tech tree, this is a very long game. This is an improvement over the original game, which could be finished in 9 months. I used to play the heck out of X-COM, until it got old and was way too easy. Intelligent aliens, higher exp for promotions, very involved tech tree, and ships that blast my defences to pieces really add up to make this game much better. Also, no minimap, which was illogical and made missions easy (I could never understand how a device would 'map' the surrounding area.) A motion detector would be neat if it was short ranged and the 'detecting motion' appeared on the tactical map as red blips (no minimap). Dunno if there is one since I am only through Stage One of the tech tree.
7. My funds are at a standstill. I have all territories except one covered with bases. Most have 2 hangars, on the other side of the world I have a single base with 4 hangars. (I wish I had built my 8th base next to it). I am going to reduce my space defenses at certain areas and reduce costs. When I research items I will need more money. 20 fighters cost a lot in income and they cannot down the largest enemy vessels. As mentioned, space defenses are ineffective all of the time, as they only scare away the smaller ships.
Anyway, post comments if they are constructive. Thanks!
-
Advanced Players only!
-
-
-
-
-
-
Ok, this is a discussion.
1. Ever notice how accurate the aliens are? And how they zero in on your highest ranked soldier? Basically, if you place your squad leader any where near the line of fire of a hiding alien, they are going to get hit (most of the time). I now hold back my senior soldier during the mission, keeping her in the middle of my advance. Since she has many AP, and is very accurate, she can run to a trouble spot using good interior lines.
Oh, and the alien sight range is definately superior. This means missions are, um, harder.
2. I have built many base defences at my bases. This costs a lot in upkeep. However, the aliens are way too smart for this trap. The only ships that show up to attack any of my bases are the largest, and they never lose. The smaller ships do not even attempt to attack since they will lose. The alien vessels seem to know that they will win. They never attack a base with a small ship, and they only attack when they are 100% cetain of victory. Even a badly damaged battlecruiser wins since they seldom miss, and my ground defenses are shot at then return fire one at a time. I kinda thought that the enemy would shoot a few times then my 10+ defences would all unload. Not so. It seems that the game allows the enemy to counquer your bases so you can have more missions. I suggest not building huge defences at your bases to lure in smaller ships and to lower monthly expenses. Oh, of course an occasional smaller ship enters the atmosphere and flies around, but it is just a recon manuever. I have seen 2 cruisers in 6 months, several scouts, and 3-4 fighters. In the same time period, I have seen 16+ battlecruisers. (They have only been showing up the last four months, new year and all).
However, this is not all bad, since this way I may get to capture more commanders (the game has informed my that I must capture 'commanders' from only BC sized ships, all others are unimportant, and now many BC are showing up. It is hard on the fighters tho!)
Also, whenever I try and get more than 3 lightnings at my main base, a swarm of enemy show up and inevitably shoot down one so I have to build more. Basically, I cannot place level 2 fighters anywhere except the main base.
3. Lasers are ineffective against armored opponents. I have found the original rifle to be of some use, and the shotgun is once again very important. The shotgun will do normal damage while all lasers are very ineffective. Also, fire is awesome against armored opponents. Since I am at a standstill with further research until I capture more alien commanders, I wil continue to use some shotgun and standard rifles as well as lasers. (Seems that I just can't build enough laser ammo).
4. My best soldier is currently at 1600 exp. and is a warrant officer. Not too bad, but my first BC ground mission resulted in 8 wounded soldiers. She should be coming back soon. Just thought I'd share this info.
5. The strength requirements for equiping items is not available in the UFOpedia. I wish it were. That way, after I research an item but before I build it, I know whether or not I need 60+ strength. Argh. I guess the longer time needed to reach higher ranks is a blessing in disguise.
6. I like the longer time needed to reach the higher ranks. And, since many alien commanders are required to research the tech tree, this is a very long game. This is an improvement over the original game, which could be finished in 9 months. I used to play the heck out of X-COM, until it got old and was way too easy. Intelligent aliens, higher exp for promotions, very involved tech tree, and ships that blast my defences to pieces really add up to make this game much better. Also, no minimap, which was illogical and made missions easy (I could never understand how a device would 'map' the surrounding area.) A motion detector would be neat if it was short ranged and the 'detecting motion' appeared on the tactical map as red blips (no minimap). Dunno if there is one since I am only through Stage One of the tech tree.
7. My funds are at a standstill. I have all territories except one covered with bases. Most have 2 hangars, on the other side of the world I have a single base with 4 hangars. (I wish I had built my 8th base next to it). I am going to reduce my space defenses at certain areas and reduce costs. When I research items I will need more money. 20 fighters cost a lot in income and they cannot down the largest enemy vessels. As mentioned, space defenses are ineffective all of the time, as they only scare away the smaller ships.
Anyway, post comments if they are constructive. Thanks!

