observations from another game
Posted: Mon May 14, 2007 4:45 pm
this game as CSA I chose to play coming fury (not the balanced economy) and I choose captain difficulty level, no bonuses for neither CSA nor USA.
- Grant appears with a huge army in Virginia late 1861. This should be tweaked. There's no way he would command a very big army to go after Richmond in 1861.
- The Union seems to be very relentless for 1861. Is this intended - they come with various armies - it's seems quite overwhelming. I must say that the battle strength for the CSA feels very real ! I had about 55.000 in Virginia and 55.000 in Tenessee - roughly. Union numbers seem to be - too high that early in the game. Others comment is usefull here,
- Kentucky joined CSA - the Union takes the capital of Kentucky and then I can't recruit any more troops in Kentucky (I'm still holding on to 2/3's of the entire state - holding the city with the highest amount of pops.
- my blockade runners didn't take a scratch until july 1862. I was considering it to be ahistorical - then the Union blasts one of my runners out of the game. I've seen a similar behaviour in previous game - I mean that my runners are untouched for a very long time without taking any damage. I would consider to have them take more damage early game - but no extreme damage please,
- this time I took 2 casualties during one year of game time (instant battles constantly) - I lost also Jackson at corps command - now that's historical ! So battle casualties feel better, but still too few brigade generals,
- about the small Confederate cities with 1/1 (pop numbers). Why not make them 1/2 at the start of the game ? That means, if you are somewhat lucky in 1862 - they'll grow to 2/2 and you can get some infantry out of them. It's just a little weird to build artillery and cavalry - for various reasons - in those small towns. F.e. Talahassee can't build an infantry brigade later in the game ?
- during winter time I had a Union division on the loose behind my lines. My division couldn't catch them - due too bad weather and insufficient railroad stock. But that Union division take my trains each turn and went deeper South. Even when it was completely cut off ? Can't this be changed - this is very nasty and very ahistorical - it's not that they bring the trains with their back packs I guess,
- Grant appears with a huge army in Virginia late 1861. This should be tweaked. There's no way he would command a very big army to go after Richmond in 1861.
- The Union seems to be very relentless for 1861. Is this intended - they come with various armies - it's seems quite overwhelming. I must say that the battle strength for the CSA feels very real ! I had about 55.000 in Virginia and 55.000 in Tenessee - roughly. Union numbers seem to be - too high that early in the game. Others comment is usefull here,
- Kentucky joined CSA - the Union takes the capital of Kentucky and then I can't recruit any more troops in Kentucky (I'm still holding on to 2/3's of the entire state - holding the city with the highest amount of pops.
- my blockade runners didn't take a scratch until july 1862. I was considering it to be ahistorical - then the Union blasts one of my runners out of the game. I've seen a similar behaviour in previous game - I mean that my runners are untouched for a very long time without taking any damage. I would consider to have them take more damage early game - but no extreme damage please,
- this time I took 2 casualties during one year of game time (instant battles constantly) - I lost also Jackson at corps command - now that's historical ! So battle casualties feel better, but still too few brigade generals,
- about the small Confederate cities with 1/1 (pop numbers). Why not make them 1/2 at the start of the game ? That means, if you are somewhat lucky in 1862 - they'll grow to 2/2 and you can get some infantry out of them. It's just a little weird to build artillery and cavalry - for various reasons - in those small towns. F.e. Talahassee can't build an infantry brigade later in the game ?
- during winter time I had a Union division on the loose behind my lines. My division couldn't catch them - due too bad weather and insufficient railroad stock. But that Union division take my trains each turn and went deeper South. Even when it was completely cut off ? Can't this be changed - this is very nasty and very ahistorical - it's not that they bring the trains with their back packs I guess,