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New mega mod

Posted: Tue May 22, 2007 6:37 am
by LarkinVB
FrankenMod is merging Bmans mod with the one from Moriarty. The result should be great.

Check it out !

RE: New mega mod

Posted: Wed May 23, 2007 5:16 am
by Bongo
Thank you very much. Excellent Mod so far. [:)][:)][:)]

RE: New mega mod

Posted: Mon May 28, 2007 3:02 pm
by Iskandar
thank you. I do my best.

RE: New mega mod

Posted: Fri Jun 01, 2007 4:01 am
by Traveler
I downloaded the file, but all I see is a file called "system.xbg"; what do I do with this file?

RE: New mega mod

Posted: Fri Jun 01, 2007 10:10 am
by Jetau
You simply overwrite the file of the same name in the /data directory.[;)]

RE: New mega mod

Posted: Fri Jun 01, 2007 5:47 pm
by Traveler
Tried it out, for the most part it works fine.
 
Except that now my soldiers can't even take 1 hit.  Even if they just get hit once with a plasma pistol they fall over dead.  Is that suposed to happen with the mod (difficulty is set to normal)?

Changing minor attributes?

Posted: Sun Jun 03, 2007 4:45 pm
by MasterChief
Love this MOD, but I also liked that SAGEXCOM mod slightly increased weapons accuracy at the beginning and the rank structure was awesome.  Is it possible to make minor changes to the FM mode to reflect this minor attribute changes of SAGEXCOM?

RE: New mega mod

Posted: Sun Jun 10, 2007 6:18 am
by LarkinVB
ORIGINAL: Traveler

Tried it out, for the most part it works fine.

Except that now my soldiers can't even take 1 hit. Even if they just get hit once with a plasma pistol they fall over dead. Is that suposed to happen with the mod (difficulty is set to normal)?

The mod doesn't change damage at all.

RE: New mega mod

Posted: Thu Jun 14, 2007 8:26 am
by Iskandar
the new one does. 
a plasma pistol really shouldn't knowck soldiers down in one hit.
mind oyu, on improved AI settings, they'll autofire that thing FOREVER it seems, and that can wear doown most any soldier.