Bombur(J) vs. AdmSpruance(A) : Nik Mod 9.1 GC
Posted: Thu May 24, 2007 2:42 am
Bombur and I are just starting a new campaign game with the Nik Mod 9.1(Scenario 41). Settings will be as follows:
2 day turns
Historical first turn on
Advanced weather off
Auto sub ops off
Japanese sub doc off
Allied sub doc off
FoW on
Allied Damage Control on
PDUs off
Stock Map(AB maps not available for this scenario yet)
HOUSE RULES:
No sub borne invasions
Invasions and paradroops only allowed at base/dot hexes
ASW TFs max of 6 ships
Aircraft stacking limited to 50x airfield size
Ive never played 2 day turns before and have not played the Nik Mods(other than CHS) so this should be a new experience. Bombur on the other hand has played several 2 day turn scenarios and is something of an expert on the various Nik Mods so I will defer to his commentary on this current Nik 9.1 versus the previous Nik Mods.
I will try to compare and contrast Nik 9.1 versus CHS 2.08 and stock scenario 15.
SET UP COMPARISONS
ALLIED HEAVY BOMBER AVAILABILITY:
B-17/LB-30 production was scaled back from 95/mo in Stock Scn 15 to 16/mo in CHS(plus 10 A-29s/mo) but with the initial pool of 60+ B-17s/LB-30s in CHS and full strength reinforcement bomber groups the Allies can put 150+ 4E bombers into the SRA by late Dec. 1941. In the Nik Mod B-17/LB-30 production is scaled back to 21/mo with no initial pools and the new bomber groups arriving on the west coast are only at partial strength. I will be fortunate to have even 50 operational 4E bombers in the SRA by New Years 1942.
ANTI-AIRCRAFT ARTILLERY:
I found that the AAA in CHS 2.08 Nik Mod was almost a gamebreaker as the base/eng units retreated down the Malayan peninsula to Singapore upgraded and filled out to max TOE with all the available supply creating a "super flak trap" there. This also occurred to a more limited extent in Java, Sumatra and Luzon. In this Nik Mod the base/eng units in the SRA/PI/Malaya do not upgrade or take on replacements until 2/42.
In addition, Nik reduced the AA firepower in 9.1 by recalibrating all the AA weapons.
AIRCRAFT PRODUCTION:
In 5.0, Nik greatly reduced Allied replacement rates for mid war aircraft as with the advent of PDUs, the Allies could convert all their airgroups to the best available planes such as P-38s or B-24s. In 8.0, Nik tweaked Japanese aircraft production to "limit the alleged over capability of Japan player to build large #s of advanced airframes (and first generation aircraft)".
With both players having their aircraft production capabilities scaled back we decided to leave PDUs off.
FORTIFICATIONS:
In 8.0 Nik removed the fort levels in Rabaul,Malaya, Sumatra, Borneo, Java and the parts of the PI to "better represent" Allied unpreparedness and also to facilitate a more historical timetable for Japanese expansion. Since this could be affected by abuse of the first turn movement rule we decided to go with a historical first turn.
ASW:
In 9.1 Nik reduced the lethality of early war depth charge attacks in deep water for both sides.
A2A COMBAT:
Will be discussed as the AAR proceeds.
2 day turns
Historical first turn on
Advanced weather off
Auto sub ops off
Japanese sub doc off
Allied sub doc off
FoW on
Allied Damage Control on
PDUs off
Stock Map(AB maps not available for this scenario yet)
HOUSE RULES:
No sub borne invasions
Invasions and paradroops only allowed at base/dot hexes
ASW TFs max of 6 ships
Aircraft stacking limited to 50x airfield size
Ive never played 2 day turns before and have not played the Nik Mods(other than CHS) so this should be a new experience. Bombur on the other hand has played several 2 day turn scenarios and is something of an expert on the various Nik Mods so I will defer to his commentary on this current Nik 9.1 versus the previous Nik Mods.
I will try to compare and contrast Nik 9.1 versus CHS 2.08 and stock scenario 15.
SET UP COMPARISONS
ALLIED HEAVY BOMBER AVAILABILITY:
B-17/LB-30 production was scaled back from 95/mo in Stock Scn 15 to 16/mo in CHS(plus 10 A-29s/mo) but with the initial pool of 60+ B-17s/LB-30s in CHS and full strength reinforcement bomber groups the Allies can put 150+ 4E bombers into the SRA by late Dec. 1941. In the Nik Mod B-17/LB-30 production is scaled back to 21/mo with no initial pools and the new bomber groups arriving on the west coast are only at partial strength. I will be fortunate to have even 50 operational 4E bombers in the SRA by New Years 1942.
ANTI-AIRCRAFT ARTILLERY:
I found that the AAA in CHS 2.08 Nik Mod was almost a gamebreaker as the base/eng units retreated down the Malayan peninsula to Singapore upgraded and filled out to max TOE with all the available supply creating a "super flak trap" there. This also occurred to a more limited extent in Java, Sumatra and Luzon. In this Nik Mod the base/eng units in the SRA/PI/Malaya do not upgrade or take on replacements until 2/42.
In addition, Nik reduced the AA firepower in 9.1 by recalibrating all the AA weapons.
AIRCRAFT PRODUCTION:
In 5.0, Nik greatly reduced Allied replacement rates for mid war aircraft as with the advent of PDUs, the Allies could convert all their airgroups to the best available planes such as P-38s or B-24s. In 8.0, Nik tweaked Japanese aircraft production to "limit the alleged over capability of Japan player to build large #s of advanced airframes (and first generation aircraft)".
With both players having their aircraft production capabilities scaled back we decided to leave PDUs off.
FORTIFICATIONS:
In 8.0 Nik removed the fort levels in Rabaul,Malaya, Sumatra, Borneo, Java and the parts of the PI to "better represent" Allied unpreparedness and also to facilitate a more historical timetable for Japanese expansion. Since this could be affected by abuse of the first turn movement rule we decided to go with a historical first turn.
ASW:
In 9.1 Nik reduced the lethality of early war depth charge attacks in deep water for both sides.
A2A COMBAT:
Will be discussed as the AAR proceeds.


