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1.806 - Load/Unload reset bug not fixed.
Posted: Thu May 24, 2007 3:05 am
by dtravel
RE: 1.806 - Load/Unload reset bug not fixed.
Posted: Thu May 24, 2007 3:25 am
by Cpt Sherwood
This is very discouraging. [&:]
RE: 1.806 - Load/Unload reset bug not fixed.
Posted: Thu May 24, 2007 11:38 am
by Stvitus2002
Load/Unload reset bug not fixed
And i thought it was just me.....[:(]
Joe D.
RE: 1.806 - Load/Unload reset bug not fixed.
Posted: Thu May 24, 2007 4:27 pm
by Yamato hugger
Who tested this?
Or rather, who was supposed to have tested this?
RE: 1.806 - Load/Unload reset bug not fixed.
Posted: Thu May 24, 2007 5:03 pm
by pompack
ORIGINAL: Yamato hugger
Who tested this?
Or rather, who was supposed to have tested this?
[:-]
RE: 1.806 - Load/Unload reset bug not fixed.
Posted: Thu May 24, 2007 5:29 pm
by jwilkerson
dtravel,
Thanks for catching this!
RE: 1.806 - Load/Unload reset bug not fixed.
Posted: Thu May 24, 2007 6:28 pm
by DuckofTindalos
ORIGINAL: Yamato hugger
Who tested this?
Or rather, who was supposed to have tested this?
Maybe you should check the "1.806 hotfix" thread instead of shooting off your mouth...
RE: 1.806 - Load/Unload reset bug not fixed.
Posted: Thu May 24, 2007 11:28 pm
by dtravel
ORIGINAL: jwilkerson
dtravel,
Thanks for catching this!
There's a joke in there about this being the first time someone's ever thanked me for bashing them, but we'll let that go. [:'(] You're welcome.
RE: 1.806 - Load/Unload reset bug not fixed.
Posted: Fri May 25, 2007 4:04 am
by Yamato hugger
ORIGINAL: Terminus
ORIGINAL: Yamato hugger
Who tested this?
Or rather, who was supposed to have tested this?
Maybe you should check the "1.806 hotfix" thread instead of shooting off your mouth...
Wasnt there when I posted that.
PS: Nice glass house you reside in there Terminus [:D]
RE: 1.806 - Load/Unload reset bug not fixed.
Posted: Fri May 25, 2007 4:06 am
by dtravel
I applied the 1.806 hot fix, did one quick-n-dirty test and one "regular" disbanding. The other TFs in the hex did not reset their loading/unloading status. So provisionally the bug appears fixed. Will advise if it re-appears.