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Secondary base development

Posted: Sun May 27, 2007 4:14 pm
by rjnharvey

I seem to be very limited in what I can build at my secondary bases. I am limited to only a handful of structures. Is this the way it should be? Am I missing something? :)

Thanks!

RE: Secondary base development

Posted: Sun May 27, 2007 5:15 pm
by Wiz33
  That's the way it is till someone finds a way to mod it (not yet).

RE: Secondary base development

Posted: Wed Jun 06, 2007 11:20 pm
by Traveler
Is there any point in building defences at these bases?  I built them at the two where I keep my fighters.

RE: Secondary base development

Posted: Thu Jun 07, 2007 2:16 am
by dbt1949_slith
I just let the aliens take the secondary base and then go and reclaim it. It's cheaper than building defenses in numbers that make them effective.

RE: Secondary base development

Posted: Thu Jun 07, 2007 2:18 am
by jimwinsor
I notice Bman's mod includes a beefed up defenses option...are they worth it then?

RE: Secondary base development

Posted: Thu Jun 07, 2007 9:11 pm
by Wiz33
  Even with Bman's mod, you'll need 3-4 current generation defense to have a good chance of stopping a partially damaged (say by interceptors) Battlescruiser or above. So I would just say let them take it and then go capture it back.