Anthropoids Third Try
Posted: Mon May 28, 2007 11:01 pm
I will not promise for this to become a long after action thread, but I just wanted to post at least one message about my experience with the game.
What a fantastic game [:)] I bought it shortly after it came out (I think) and played it a bit shortly after getting it. Apart from playing Civilization a lot, and playing a few of the tabletop games like Third Reich I was pretty new to strategic level war games, to say nothing of such exquisitely detailed war games. I owned War in the Pacific before WPO, and have subsequently bought TOAWIII as well. In the years I've owned them, I seem to have gone through cycles, as real life and other factors allow. The first few times I played WiTP and WPO, the learning curve felt more like a learning cliff, and consequently the games sat unused for a few months at a time, and I never progressed beyond about a week of game time. Then someone suggested that WPO is a better learning medium than WiTP, and recently I had the time and urge to re-install WPO, and I've been playing it quite a bit lately, and loving it! Eventually a buddy of mine who is also a Civilization player are going to play a PBEM with WiTP, so I'm happy to be getting more adept with the engine and the game dynamics using WPO against the AI.
So my AI game in short: I'm playing the 1926-1930 Super Dreadnought scenario as the U.S. I have all the realism options turned ON, Auto Sub Operations OFF, AI difficulty HARD, and 1 day turn cycles. I guess I've come a long way because I seem to be not just holding my own but doing pretty well!
My general plan from the beginning that I have followed: (a) retreat to Bataan, pulling in as much fuel and supply as possible; in short take risks with AKs, sending them out to every possible island to extract supply and troops and cart it back to Bataan. This seems to have worked well. (b) follow a similar strategy all around the theater, sending out AKs to pull back supply asap (c) mobillize Brit forces and even out defenses on Malay and Java; I'm prepared to fall back to Java all forces in Borneo, Sulawesi, and Timor if necessary, but the Brits are gradually moving forward toward garrisoning Brunei. (d) never let a single turn lapse when a freighter is not either moving troops or supply or fuel to a forward base. In about a month I'll be landing troops at Moloelap, and then shortly after that (if I've planned properly) retake Wake Island as well. More or less simultaneously, Australian forces will move up from Rabaul. (e) I've followed a strategy of 'staying out of the way' of the Japanese navy, but have lost ten or so ships, including two of the antique Dutch BBs, a couple DDs, a couple AKs, a couple subs.
The Japanese have yet to take Guam, but Wake Island fell quickly. In the PHIL they have totally taken Mindanao, and northern Luzon including Manila and Clark Field, but Lingayen and Bataan remain in allied hands.
In Bataan I have a pile of troops, none from the Brit or Dutch forces, just the retreated fragments from all over the PHIL islands, with a total Assaul value of 515, and 352 guns! There are about 55K supplies and 30K fuel stacked up in there and most of the ships that were around the PHIL are patrolling to ward off seaborne invasions (including a couple of the Dutch BBs a few CAs, a few DDs, loads of PGs, etc.). I'm about to get Bataan up to Fort level 5, but still only port and airfield 1. I'm hoping I can get it up to 6, but maybe not. Bataan is at worst buying time, and at best holding out till relief can come from the Brits, no idea about what the Japanese have available but this fortress Bataan strategy certainly seems to have stalled them compared to actual history in early 1942!
It is July 9, 1926
What a fantastic game [:)] I bought it shortly after it came out (I think) and played it a bit shortly after getting it. Apart from playing Civilization a lot, and playing a few of the tabletop games like Third Reich I was pretty new to strategic level war games, to say nothing of such exquisitely detailed war games. I owned War in the Pacific before WPO, and have subsequently bought TOAWIII as well. In the years I've owned them, I seem to have gone through cycles, as real life and other factors allow. The first few times I played WiTP and WPO, the learning curve felt more like a learning cliff, and consequently the games sat unused for a few months at a time, and I never progressed beyond about a week of game time. Then someone suggested that WPO is a better learning medium than WiTP, and recently I had the time and urge to re-install WPO, and I've been playing it quite a bit lately, and loving it! Eventually a buddy of mine who is also a Civilization player are going to play a PBEM with WiTP, so I'm happy to be getting more adept with the engine and the game dynamics using WPO against the AI.
So my AI game in short: I'm playing the 1926-1930 Super Dreadnought scenario as the U.S. I have all the realism options turned ON, Auto Sub Operations OFF, AI difficulty HARD, and 1 day turn cycles. I guess I've come a long way because I seem to be not just holding my own but doing pretty well!
My general plan from the beginning that I have followed: (a) retreat to Bataan, pulling in as much fuel and supply as possible; in short take risks with AKs, sending them out to every possible island to extract supply and troops and cart it back to Bataan. This seems to have worked well. (b) follow a similar strategy all around the theater, sending out AKs to pull back supply asap (c) mobillize Brit forces and even out defenses on Malay and Java; I'm prepared to fall back to Java all forces in Borneo, Sulawesi, and Timor if necessary, but the Brits are gradually moving forward toward garrisoning Brunei. (d) never let a single turn lapse when a freighter is not either moving troops or supply or fuel to a forward base. In about a month I'll be landing troops at Moloelap, and then shortly after that (if I've planned properly) retake Wake Island as well. More or less simultaneously, Australian forces will move up from Rabaul. (e) I've followed a strategy of 'staying out of the way' of the Japanese navy, but have lost ten or so ships, including two of the antique Dutch BBs, a couple DDs, a couple AKs, a couple subs.
The Japanese have yet to take Guam, but Wake Island fell quickly. In the PHIL they have totally taken Mindanao, and northern Luzon including Manila and Clark Field, but Lingayen and Bataan remain in allied hands.
In Bataan I have a pile of troops, none from the Brit or Dutch forces, just the retreated fragments from all over the PHIL islands, with a total Assaul value of 515, and 352 guns! There are about 55K supplies and 30K fuel stacked up in there and most of the ships that were around the PHIL are patrolling to ward off seaborne invasions (including a couple of the Dutch BBs a few CAs, a few DDs, loads of PGs, etc.). I'm about to get Bataan up to Fort level 5, but still only port and airfield 1. I'm hoping I can get it up to 6, but maybe not. Bataan is at worst buying time, and at best holding out till relief can come from the Brits, no idea about what the Japanese have available but this fortress Bataan strategy certainly seems to have stalled them compared to actual history in early 1942!
It is July 9, 1926