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The Burma Road in CHS
Posted: Tue May 29, 2007 10:41 pm
by eloso
How does this work in CHS 2.08?
From the manual:
For the Allies, if a rail/highway/road/trail path free of Japanese units between Yunan and Ledo or between Yunan and Rangoon can be traced, than each day, 500 supply points per turn are added to Yunan.
I seem to have misplaced Yunan...
RE: The Burma Road in CHS
Posted: Tue May 29, 2007 10:53 pm
by Andrew Brown
ORIGINAL: OSO
How does this work in CHS 2.08?
From the manual:
For the Allies, if a rail/highway/road/trail path free of Japanese units between Yunan and Ledo or between Yunan and Rangoon can be traced, than each day, 500 supply points per turn are added to Yunan.
I seem to have misplaced Yunan...
For CHS (and for most other scenarios played on my map) just substitute Tsuyung for Yunan, and the rest is the same.
So it works like this:
For the Allies, if a rail/highway/road/trail path free of Japanese units between Tsuyung and Ledo or between Tsuyung and Rangoon can be traced, than each day, 500 supply points per turn are added to Tsuyung.
RE: The Burma Road in CHS
Posted: Wed May 30, 2007 3:43 am
by el cid again
Confirm - this should be how it works - if it works at all. It is hard coded - but the names can change - depending mainly on art and the location file entries.
RE: The Burma Road in CHS
Posted: Wed May 30, 2007 11:05 am
by m10bob
Speaking of art, I think it would be nice if the hexes of the famous Burma Road had some kind of individual marking. Something custom as Cobra did with his sharks,lighthouses,etc..(Maybe brownish "valley" tinting??)
RE: The Burma Road in CHS
Posted: Wed May 30, 2007 10:01 pm
by eloso
I assumed that was the case but it never hurts to ask. Thanks for the clarification. I also agree that it would be nice if it was marked on the map. Text would be fine or a dotted line as is used for the oil pipeline in the USSR.