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Scenario, Luck & last Teutonic Knight
Posted: Thu Feb 21, 2002 11:18 am
by ursus
I am playing this scenario as germans and at turn 8 on the soviets turn the game crashes????????? Is there a fix for this, or a way to fix it??? Sorry if this is old problem that has been tooken care of, I am bringing back up.
Posted: Mon Feb 25, 2002 10:10 am
by Grenadier
This is the first I've heard of it. try postingg your question on the SPWAW forum. someone there may know. Once I am done withh the patch for Lost Victories, I plan on updating all my scenarios.
Posted: Mon Feb 25, 2002 2:17 pm
by skukko
Hmm... just checked: AI don't have AO at all. First formation is B0... that can be cause to crash but I am not sure of it. Other than that it don't have; everything else is ok.
mosh
Posted: Mon Feb 25, 2002 5:47 pm
by john g
Originally posted by skukko:
Hmm... just checked: AI don't have AO at all. First formation is B0... that can be cause to crash but I am not sure of it. Other than that it don't have; everything else is ok.
mosh
There are several scenarios with no A0 unit, the hq is some other unit. I'll give the scenario a try and see what happens when I play.
thanks, John.
Posted: Wed Feb 27, 2002 1:56 am
by Lucullus
I've encountered the same problem as ursus. There also seems to be some bugs in lost victories.
Posted: Wed Feb 27, 2002 6:04 pm
by john g
Originally posted by ursus:
I am playing this scenario as germans and at turn 8 on the soviets turn the game crashes????????? Is there a fix for this, or a way to fix it??? Sorry if this is old problem that has been tooken care of, I am bringing back up.
I just took a closer look at this scenario. The German deployment looks fine, but there is something wrong with the Soviet. AW0 is the A0 unit, but when right clicking on the units while in the editor deploy screen instead of showing B0, B1, C0 etc it just shows the number like 1, 2, or 3, it doesn't have platoon info saved correctly somewhere. If you left click on the unit it will show BO, but if you right click on the same unit it just shows 0.
From the HQ ident it was originally written back with v1.0 oobs, though that shouldn't have caused this problem.
Perhaps the author should go back and take another look at this one.
thanks, John.