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Production & Airgroups
Posted: Sat Jun 02, 2007 5:26 am
by pad152
Production, Waste, & Airgroups
I would like more control over production, ability to control waste (sell off excess engines, airframes), and ability to raise/create some additional airgroups and change airgroup types. So if I have the aircraft I could change a ME109 fighter Group to a Night figther group, or raise a new airgroup if I have the aircraft & pilots.
RE: Production & Airgroups
Posted: Sat Jun 02, 2007 7:09 am
by HMSWarspite
ORIGINAL: pad152
Production, Waste, & Airgroups
I would like more control over production, ability to control waste (sell off excess engines, airframes), and ability to raise/create some additional airgroups and change airgroup types. So if I have the aircraft I could change a ME109 fighter Group to a Night figther group, or raise a new airgroup if I have the aircraft & pilots.
1. Do you mean as Allied or Axis? (You already have total control over Axis production).
2. Who do you want to sell the excess to? Also there isn't any 'money' in the game, so I don't follow. This is a realistic simulation of WW2 (for a given value of 'realistic'), not a RTS. Apart from possibly recycling the Aluminium, there isn't much they could do with old aircraft in this era.
3. This (changing unit role this far) would require large extensions to the game (pilot training, some sort of infrastructure to create limits to how many NF you could actually fly at once. Why do you feel you need this?
4 Ditto for raising new units: the game does not include all the ground crew and support stuff. The pilots and planes are a tiny bit of what is needed to support a unit...
RE: Production & Airgroups
Posted: Sat Jun 02, 2007 5:13 pm
by pad152
Control of Production Axis - you always end up with a bunch of useless stuff building up in the pools, recycling them for aluminium or other parts would be great.
Having some additional control for what if scenarios! Changing unit role/unit type - at different times during the war, different units are better than others. Example during the early phase of the war the German heavy two engine fighters are better others. Limit the number of units that could be changed per year. This shouldn't be much different than groups changing for aircraft upgrades.
Raising new air groups, historical or not there is no reward for having improved production, protecting vital assets, etc. The ability to raise a few new airgroups or even getting a few airgroups early if the conditions were right would be a nice reward for the player.
Suicide Groups, the ability to covert and order an airgroup to ramming bombers, late war what if.
Some more what if aircraft types, what if the allies and axis both had jets before the end of the war.
Why - I'm looking for some new features and options, I don't want to play just the same old historial campaign that plays out the same each time! Give me some new excuses to buy this game, If the game is nothing more that a straight port of the original I may not!
RE: Production & Airgroups
Posted: Sun Jun 03, 2007 1:09 am
by Denniss
It'll be nice if you get the chance to scrap a Bf 110 and get two DB605 back to your pool. Or the ability to use two DB605 to create a DB605AS to simulate DB605A modified into DB605AS. I really hope you did not split the DB605 engines into all those subtypes, those were alle based on the DB 605A with modifications mostly done to the supercharger and to additional injection systems (MW-50, GM-1).
A better control which units get Radar and Schräge Musik upgrades first would be nice, too.
It'll also be nice if both the germans and the brits get more reserve aircraft in their units if the aircraft type in questions has lots of them sitting in the pool.
RE: Production & Airgroups
Posted: Sun Jun 03, 2007 2:27 pm
by tblersch
It'd be nice, too, if the Allies got stealth bombers with JDAMs, while the Axis got the V-3 to bombard airfields in southern England and space-based laser systems to shoot down bombers...

RE: Production & Airgroups
Posted: Sun Jun 03, 2007 5:46 pm
by HMSWarspite
ORIGINAL: pad152
Control of Production Axis - you always end up with a bunch of useless stuff building up in the pools,
Welcome to the 3rd Reich!
RE: Production & Airgroups
Posted: Sun Jun 03, 2007 7:08 pm
by Hard Sarge
just in case, I am reading, just not replying, want to see how this works out before I start saying anything
RE: Production & Airgroups
Posted: Mon Jun 04, 2007 10:30 pm
by jcjordan
I would think a system similar to WITP where for old obsolescent types where you have over X # of surplus planes, they would convert back to engines possibly an airframe in the upgrade tree to to represent the old airframe being recycled & reused to build a new airframe but not at a 1-1 ratio, This might happen at a certain point in time maybe at the end of a month or year after so much time has passed since the type had been in use & a newer type had replaced it in the upgrade tree. Just some thoughts & my $2.