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Fire Ships?

Posted: Sat Jun 02, 2007 8:57 pm
by ctangus
I didn't know until recently that WITP modeled Spanish-Armada era fire ships: [:D]

Image

RE: Fire Ships?

Posted: Sat Jun 02, 2007 9:00 pm
by Texas D
Thats a nice fleet you got there [:D]

RE: Fire Ships?

Posted: Sat Jun 02, 2007 9:10 pm
by ctangus
It's a burning and/or sunk fleet! [:D] Sigint told me, correctly, that there was only 1 IJ base force defending Gasmata. So I decided to take it on the cheap with essentially no pre-invasion bombing.

I did take it on the first assault but that d@mn base force scored a ton of hits against my shipping. Lesson learned...

RE: Fire Ships?

Posted: Sat Jun 02, 2007 11:53 pm
by Halsey
ORIGINAL: Texas_D

Thats a nice fleet you got there [:D]

Now that's funny!!![:D]

RE: Fire Ships?

Posted: Sun Jun 03, 2007 12:01 am
by wdolson
How in the heck did you get over 100% fire?  That's one heck of a conflagration.

Bill

RE: Fire Ships?

Posted: Sun Jun 03, 2007 1:38 am
by Mark VII
burn baby burn!

RE: Fire Ships?

Posted: Sun Jun 03, 2007 1:50 am
by MkXIV
Looks like that while it is impossible to start a fire storm in a city, it is possible to do it on a ship! [:D]

RE: Fire Ships?

Posted: Sun Jun 03, 2007 3:28 am
by Mynok

Sinking candles. Who would've thought. [:D] [:D]

RE: Fire Ships?

Posted: Sun Jun 03, 2007 3:30 am
by RUPD3658
It's an Allied ship so it will probably survive anyway. [;)]

RE: Fire Ships?

Posted: Sun Jun 03, 2007 4:57 pm
by BrucePowers
Are fireships as useless in WITP as they are in my Napoleonic naval wargames?[:D]

RE: Fire Ships?

Posted: Sun Jun 03, 2007 6:13 pm
by saj42
I wouldn't like to be a member of the 3 NZ Cav Bde on AP Koolama - 100% fire has got to be bad for one's health. That ship is anything but 'Kool' [:D]

RE: Fire Ships?

Posted: Sun Jun 03, 2007 11:35 pm
by Sonny II
That column is not a percentage like the others. It is an actual count of how many fires are currently burning on the ship.

RE: Fire Ships?

Posted: Mon Jun 04, 2007 3:20 am
by AHFlattop
ORIGINAL: ctangus

It's a burning and/or sunk fleet! [:D] Sigint told me, correctly, that there was only 1 IJ base force defending Gasmata. So I decided to take it on the cheap with essentially no pre-invasion bombing.

I did take it on the first assault but that d@mn base force scored a ton of hits against my shipping. Lesson learned...

Your flaw was not taking a PT boat along. That one PT boat would of absorbed 85 shell hits[:D]

RE: Fire Ships?

Posted: Mon Jun 04, 2007 6:56 am
by Yamato hugger
I have NEVER seen more than 49 fire on a ship. Honestly.

RE: Fire Ships?

Posted: Mon Jun 04, 2007 9:40 am
by Arkady
It is not a fire...but heavy smoking NZ unit...there was Lucky Strike's clearance in ship canteen [:D]

RE: Fire Ships?

Posted: Mon Jun 04, 2007 1:05 pm
by rtrapasso
ORIGINAL: Sonny II

That column is not a percentage like the others. It is an actual count of how many fires are currently burning on the ship.

if so (and i am not convinced it isn't a glitch) - it is a clear departure from predecessor games where fires could actually INCREASE - to 100. This is the first time i've seen or heard about a ship with fires >100, which makes me suspect a glitch.

Has anyone alse ever seen fires >100 on a ship [&:] (no, cities do NOT count... [:-] [:D])

RE: Fire Ships?

Posted: Mon Jun 04, 2007 2:43 pm
by Charbroiled
ORIGINAL: ctangus

I didn't know until recently that WITP modeled Spanish-Armada era fire ships: [:D]

Image

Don't worry. The fires on SC-705 and SC-704 will probably all go out next turn.........when the ships sink.[:D]

RE: Fire Ships?

Posted: Mon Jun 04, 2007 4:30 pm
by Monter_Trismegistos
I saw it too, one of my hasty K... (semothing in north Borneo) invasion gunboat after meeting with Coast Defernce Guns turned 99/99/101.

RE: Fire Ships?

Posted: Mon Jun 04, 2007 4:54 pm
by rtrapasso
ORIGINAL: Monter_Trismegistos

I saw it too, one of my hasty K... (semothing in north Borneo) invasion gunboat after meeting with Coast Defernce Guns turned 99/99/101.

Did it survive?? [:D] [:'(]

PS - thanks for the info...

RE: Fire Ships?

Posted: Mon Jun 04, 2007 4:56 pm
by Nikademus
the fire range has always been 0-49

Don't think it was changed. Looks like a glitch of some sort.