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NEW! Acw Governor Requests MOD

Posted: Mon Jun 04, 2007 3:25 am
by Gray_Lensman
Acw Governor Request Mod

For those of you who just don't enjoy the Governor Request system as it is currently implemented, but don't want to disable the Governor option, because of all the other neat governor actions. Here's a modification to the AcwGovReq.txt file.

It basically only implements requests for:

Factories, Mints, Horse Farms, Mines, and Arsenals.

Indeed, they are even weighted such that the states will generally request items that they have already chosen to produce, such as horse farms being more likely to be requested by a state that has horses selected in one of its city's resource boxes.

My reasoning:

These are items needed by "all" the states in various degrees. The military was taking these resources from the civilian sector and the governors would want those made up. At least it makes sense. I threw in arsenals because it is rather universal for military use. Nothing too expensive game wise to throw your economic plans totally out of whack, due to irrational (IMO) requests, none of them cost money, either. So yes, it makes it much easier to satisfy the governor building requests if you use this MOD. My whole MOD purpose was to keep the requests, on a lower priority, so that all the other governor actions could be enjoyed.

Attached is the modified file "AcwGovReq.txt"

Just replace the current (original) "AcwGovReq.txt" file with this one.

It is strongly suggested that you make a safe copy or as I do, rename the original, before copying this file into the Forge of Freedom/Data folder

Enjoy!

edit: At the moment this file will work with all scenarios. I even think the changes will be implemented with saved games, but I haven't confirmed that yet.

RE: NEW! Acw Governor Requests MOD

Posted: Mon Jun 04, 2007 3:58 am
by Gray_Lensman
Depending on interest, feedback/comments, I may MOD the Governor bonuses and/or penalties for meeting/not meeting these simplified requests. That would be in a separate file (AcwConstants.txt), so you would be able to use it (or not) in conjunction with the AcwGovReq.txt MOD. Your choice.

RE: NEW! Acw Governor Requests MOD

Posted: Thu Jun 07, 2007 11:50 pm
by cesteman
I'll give this a shot. Thanks.

RE: NEW! Acw Governor Requests MOD

Posted: Tue Jun 12, 2007 9:59 pm
by Drex
I'm using it also:)

RE: NEW! Acw Governor Requests MOD

Posted: Sun May 31, 2009 8:37 pm
by jscott991
Is there a way to stop governors from requesting brigades?

RE: NEW! Acw Governor Requests MOD

Posted: Sun May 31, 2009 11:38 pm
by cesteman
I'd love to see that request go away myself. I can never seem to fill the request to make them happy.

RE: NEW! Acw Governor Requests MOD

Posted: Mon Jun 01, 2009 12:27 am
by jscott991
I think it can be done, but I don't know how.  In the Governors file there is a column for brigade requests filled with zeros.  I bet if you changed that value to like -1 or something, they would never request it.  But I don't know.

RE: NEW! Acw Governor Requests MOD

Posted: Mon Jun 01, 2009 12:42 am
by Gil R.
I don't know the answer, either, but will ask Eric.

RE: NEW! Acw Governor Requests MOD

Posted: Mon Jun 01, 2009 1:00 am
by jscott991
Thanks!

RE: NEW! Acw Governor Requests MOD

Posted: Mon Jun 01, 2009 4:32 am
by Gil R.
No, it can't be modded. That column in the governors.txt file is probably for having governors start a scenario already demanding brigades.

If you add this idea to the "Wish List" thread we might be able to make it moddable for the next patch.

RE: NEW! Acw Governor Requests MOD

Posted: Mon Jun 01, 2009 10:50 am
by jscott991
Oh, too bad.
 
Thanks for the quick response though.