2 Ints at a time?
Posted: Mon Jun 04, 2007 4:32 pm
Granted, I'm playing EASY until I get used to things:
Finally got Bman's mod working. Makes interface run more smoothly, as well as more like the orignal X-Com. LOVE the red/green/blue arrows for movement. KUDOS BMAN!
I've found that if I have both Int's available that they take less damage if I send both out after the same target. (I guess the Aliens don't have advanced targeting.
) I'm assuming that sooner or later that I'll not have the luxury of double-teaming the little (big?) gits.
I go slow on the tac missions. Speed kills, you know. (Got in my anti-drug plug...) So far all missions are a success, worst battle was 3 people in the hospital. I usually run with a tank if it's something I shot down. I'm thinking I'll go 8-man team on a base mission as the tank has so few shots.
BTW, I save between missions, but not during the missions.
Howard
Finally got Bman's mod working. Makes interface run more smoothly, as well as more like the orignal X-Com. LOVE the red/green/blue arrows for movement. KUDOS BMAN!
I've found that if I have both Int's available that they take less damage if I send both out after the same target. (I guess the Aliens don't have advanced targeting.
I go slow on the tac missions. Speed kills, you know. (Got in my anti-drug plug...) So far all missions are a success, worst battle was 3 people in the hospital. I usually run with a tank if it's something I shot down. I'm thinking I'll go 8-man team on a base mission as the tank has so few shots.
BTW, I save between missions, but not during the missions.
Howard