Allied opponent needed for CHS 155 scenario.
Posted: Wed Jun 06, 2007 9:15 am
Looking for Allied opponent.... yeah I'am turning into darkside for fun. [:D]
This will be my first Japanese game ever. Never played even the AI so this ought to be shock treatment. I guess only bonus for me is that I know what the allies are capable of doing later on.
I will start an AAR since I might need some help with the economy. Basically my 1st turn is almost done... just need to do finishing touches.
CHS 155 scenario.
2 day turns/PDU ON.
House rules:
1) 1 port strike on turn one.
2) Invasions only on base or dot hexes.
3) Kwangung units stay in Kwangtung bases unless PPs paid for transfer.
4) No Japanese LCU naval invasions north of Tavoy until Singapore falls.
5) No Corsair's allowed on US carriers until 1/44.
6) Chinese command units must stay in China unless PP are paid for transfer. (For Japanese Chinese army too)
7) The pursue command in banned for both sides in ground combats.
8) ASW TF maxium size is 6
9) Maxium number of 4e groups per current base size:
AF(4) - 1 squadron
AF(5) - 2 sqadrons
AF(6) - 3 squadrons
AF(7) - 6 squadrons
AF(8) - 9 squadrons
AF(9+) - No limit
10) Allied cannot give any orders to their ground units except in China. Also no new TF cannot be created. Allies can give orders to TF already at Sea... so basically you cannot do much on turn 1.
11) Minium altitude for 4E bombers on naval assault is 10 000 feet.
I would prefer someone who is familiar from these boards. (Actually would like to finish this too someday)
As for the turn pace... well cannot promise anything. I have 3 other PBEM's ongoing allthough the game vs Sardaukar and FDR is halted due their busy schedules RL. (Hopefully these will resume soon) Also I do have an newborn in the house so cannot promise anything. Maybe a turn a day... less or more... it all depends on RL.
I don't exploit the game bugs and what I'am looking for is an reliable opponent with common sense on the game mechanics.
PM me if intrested.
This will be my first Japanese game ever. Never played even the AI so this ought to be shock treatment. I guess only bonus for me is that I know what the allies are capable of doing later on.
I will start an AAR since I might need some help with the economy. Basically my 1st turn is almost done... just need to do finishing touches.
CHS 155 scenario.
2 day turns/PDU ON.
House rules:
1) 1 port strike on turn one.
2) Invasions only on base or dot hexes.
3) Kwangung units stay in Kwangtung bases unless PPs paid for transfer.
4) No Japanese LCU naval invasions north of Tavoy until Singapore falls.
5) No Corsair's allowed on US carriers until 1/44.
6) Chinese command units must stay in China unless PP are paid for transfer. (For Japanese Chinese army too)
7) The pursue command in banned for both sides in ground combats.
8) ASW TF maxium size is 6
9) Maxium number of 4e groups per current base size:
AF(4) - 1 squadron
AF(5) - 2 sqadrons
AF(6) - 3 squadrons
AF(7) - 6 squadrons
AF(8) - 9 squadrons
AF(9+) - No limit
10) Allied cannot give any orders to their ground units except in China. Also no new TF cannot be created. Allies can give orders to TF already at Sea... so basically you cannot do much on turn 1.
11) Minium altitude for 4E bombers on naval assault is 10 000 feet.
I would prefer someone who is familiar from these boards. (Actually would like to finish this too someday)
As for the turn pace... well cannot promise anything. I have 3 other PBEM's ongoing allthough the game vs Sardaukar and FDR is halted due their busy schedules RL. (Hopefully these will resume soon) Also I do have an newborn in the house so cannot promise anything. Maybe a turn a day... less or more... it all depends on RL.
I don't exploit the game bugs and what I'am looking for is an reliable opponent with common sense on the game mechanics.
PM me if intrested.