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WPO opponent - new to the game, not new to WitP

Posted: Thu Jun 07, 2007 8:37 pm
by marvingardns
Hi. I'm looking for an opponent in WPO willing to take on the Grand Campaign (early). I am a beginning to WPO and intermediate at WitP. I am in no rush. I'm currently playing the WitP grand campaign, and I generally have no more than a two day turnover with turns. I check for turns in the evening, and in the morning. I do not post AAR's to this forum but have my own AAR blog for WitP and other games.

I'm willing to discuss reasonable house rules that reduce 'gamey' plays and exploits.

Thanks, marvin gardens (yes, the monopoly property)

RE: WPO opponent - new to the game, not new to WitP

Posted: Fri Jun 08, 2007 8:24 pm
by Anthropoid
Oh the temptation! [:-]

I really should NOT be even thinking of another PBEM. I have two ongoing in Civilization (one is a two-year long "The Cold War" mod for Civ3 Conquests and the other is a random map using Civ4 Warlords). I'm traveling a lot this summer and starting a new tenure track this fall. Never played WiTP or WPO as a PBEM . . . Also did finish a couple PBEMS using the The Operational Art of War III 1979 NATO vs Warsaw Pact scenario last summer/fall . . .

. . . however. WPO has been interesting here lately against the PO.

Would you consider the 1926-1930 Super Dreadnought scenario? In my most extensive WiTP or WPO play as yet, I've played up to about Jan 1927 as the allies against the PO in that one. I frankly am a bit perplexed about what Japan should / can seek to accomplish in WPO. Combine this with never having done a WiTP PBEM and I don't have a clue about house rules to avoid gameyness.