More things to consider
Posted: Sat Jun 10, 2000 6:29 am
Some thoughts that came to mind whilst dying gloriously defending Corregidor. Nothing earth-shattering, but some items for discussion and consideration for changing (patch 2, of course...don't want to delay patch 1!).
1. Can a close assault be toggle-able? There are times when I have a unit adjacent to a fortification/vehicle that I DON'T want to assault it. Like when my assault % is 10 but my 'to hit' with the flamethrower is 50%. But the unit will always assault instead of engaging normally. Maybe the assault can be a shift-click?
2. Fortification LOS/LOF confusion. Sometimes bunkers and immobilized units will show an enemy unit as being engageable, but when you try to shoot at it you can't (target cursor, but no rounds downrange) and the enemy returns fire - sometimes killing your unit with the fixed field of fire. Usually these are enemy units right on the edge of the LOS. I'd like the enemy units to NOT get the target cursor/color change/etc. that leads one to believe that you can shoot them.
3. Can the number of pre-planned artillery firing points available be increased? In RL there's no limit to them...but more than 10 would be nice
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4. Let's give some consideration to increasing the ammo loads of artillery. After all, one's guns don't travel without their ammo carriers in trail. Historically, the front line troops might run low of bullets but there were usually plenty of projo's for the guns.
5. I think units in the water are getting the benefits of being pinned, ie: harder to hit because of going to ground. Of course, that's silly when "going to ground" means drowning. Also, I'd like to see units in the water, esp. infantry, get a significant modifier making them easier to hit. One cannot hide, and one cannot move quickly through the water thus making you easier to hit. The 'to hit' percentages should reflect this.
6. Maybe when a round hits, but does not kill, a landing craft (NOT amphib) a chance can exist for the troops to take damage? I recall reading that in over-the-beach assaults it was not uncommon for the troops to be massacred whilst packed into the boat like sardines by HE shells and/or MG fire.
7. Could the pentration values for small arms be included in the info window? I'd kinda like to know if my MG can kill that vehicle or not...
8. I've noticed that units, especially bunkers, under fire are taking hits to sides that are not exposed. Example: unit fires on bunker from the rear but the dialogue box says there was a frontal hit.
9. Like to consider upping the lethality of machine guns. I don't know what change to make in the OOB to test it, but I think that MG's are not the man-killers that they were in real life. I don't know if the accuracy needs to be upped, or the warhead bigger, or what to increase their lethality. I liked the way it happened with the MG34 in SP:WW2 - it fired three bursts each time it fired. I thought that did a good job of simulating the increased volume of fire MGs provide.
Comments? Discussion? Sure-fire Lottery Numbers?
1. Can a close assault be toggle-able? There are times when I have a unit adjacent to a fortification/vehicle that I DON'T want to assault it. Like when my assault % is 10 but my 'to hit' with the flamethrower is 50%. But the unit will always assault instead of engaging normally. Maybe the assault can be a shift-click?
2. Fortification LOS/LOF confusion. Sometimes bunkers and immobilized units will show an enemy unit as being engageable, but when you try to shoot at it you can't (target cursor, but no rounds downrange) and the enemy returns fire - sometimes killing your unit with the fixed field of fire. Usually these are enemy units right on the edge of the LOS. I'd like the enemy units to NOT get the target cursor/color change/etc. that leads one to believe that you can shoot them.
3. Can the number of pre-planned artillery firing points available be increased? In RL there's no limit to them...but more than 10 would be nice
.4. Let's give some consideration to increasing the ammo loads of artillery. After all, one's guns don't travel without their ammo carriers in trail. Historically, the front line troops might run low of bullets but there were usually plenty of projo's for the guns.
5. I think units in the water are getting the benefits of being pinned, ie: harder to hit because of going to ground. Of course, that's silly when "going to ground" means drowning. Also, I'd like to see units in the water, esp. infantry, get a significant modifier making them easier to hit. One cannot hide, and one cannot move quickly through the water thus making you easier to hit. The 'to hit' percentages should reflect this.
6. Maybe when a round hits, but does not kill, a landing craft (NOT amphib) a chance can exist for the troops to take damage? I recall reading that in over-the-beach assaults it was not uncommon for the troops to be massacred whilst packed into the boat like sardines by HE shells and/or MG fire.
7. Could the pentration values for small arms be included in the info window? I'd kinda like to know if my MG can kill that vehicle or not...
8. I've noticed that units, especially bunkers, under fire are taking hits to sides that are not exposed. Example: unit fires on bunker from the rear but the dialogue box says there was a frontal hit.
9. Like to consider upping the lethality of machine guns. I don't know what change to make in the OOB to test it, but I think that MG's are not the man-killers that they were in real life. I don't know if the accuracy needs to be upped, or the warhead bigger, or what to increase their lethality. I liked the way it happened with the MG34 in SP:WW2 - it fired three bursts each time it fired. I thought that did a good job of simulating the increased volume of fire MGs provide.
Comments? Discussion? Sure-fire Lottery Numbers?
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