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Ground combat modifiers

Posted: Sat Jun 09, 2007 7:27 pm
by Fletcher
someone knows what is the order of priority (secuence) of ground combat modifiers (experience, fatigue, support, HQ bonus, terrain, lider, planning points, etc..).
Thanks in advance.

RE: Ground combat modifiers

Posted: Sat Jun 09, 2007 8:13 pm
by castor troy
ORIGINAL: Fletcher

someone knows what is the order of priority (secuence) of ground combat modifiers (experience, fatigue, support, HQ bonus, terrain, lider, planning points, etc..).
Thanks in advance.


for the defender terrain is for sure the most important factor. Urban hex 4x assault value, mountain and swamp 3x, wood 2x. Don´t really know about HQ bonus (good to have support squads though), fatigue I don´t know either but disruption is a killer of your assault value also (50% disruption means 50% reduction of av). Never seen a difference between an experienced and an unexperienced unit.

RE: Ground combat modifiers

Posted: Sat Jun 09, 2007 10:36 pm
by Fletcher
I know experience is very important (55 experience is 55% assault value), and Support is important too, 100 support requiered versus 70 support in unit means 70% assault value... Thanks for your answer, but I would like if anybody knows about secuence to apply modifiers in ground combat...Very interesting your comments about disruption.
Thanks !
 

RE: Ground combat modifiers

Posted: Sun Jun 10, 2007 10:59 am
by Halsey
There is already a thread about this on the main page of this forum.
Check it out.

RE: Ground combat modifiers

Posted: Sun Jun 10, 2007 1:02 pm
by tsimmonds
The commutative law from mathematics says that when you multiply numbers, the order in which the operations take place has no effect on the result.

1X2X3X4X5 = 5X4X3X2X1


RE: Ground combat modifiers

Posted: Sun Jun 10, 2007 1:41 pm
by rtrapasso
ORIGINAL: irrelevant

The commutative law from mathematics says that when you multiply numbers, the order in which the operations take place has no effect on the result.

1X2X3X4X5 = 5X4X3X2X1

This (of course) assumes everything multiplies or divides - which i think is correct...

RE: Ground combat modifiers

Posted: Sun Jun 10, 2007 3:05 pm
by jwilkerson
ORIGINAL: rtrapasso
ORIGINAL: irrelevant

The commutative law from mathematics says that when you multiply numbers, the order in which the operations take place has no effect on the result.

1X2X3X4X5 = 5X4X3X2X1

This (of course) assumes everything multiplies or divides - which i think is correct...

Well not in all types of Algebraic structures. Only from the Abelian Groups on !!!
:D