One bug and a few minor UI issues.
Posted: Sun Jun 10, 2007 4:27 am
First off I have to say that I'm loving the new game. I played CAW and CCAW to death and this new version is is a lot of fun. I did notice a couple of minor issues and a bug. The bug is in surface combat. I was playing the Wake island scenario from the Japanese side and got my crusier group in range of the US resupply group. The US destroyers faded out which I assume is the fleed scene of old. Before my forces could close on the hapless transport my big ships (CA's) took hits. This happened 3 times. I started looking for a missing US ship or something. It was like I was getting tagged at point blank range from the "fleeing" DD's.
I've seen a few UI issues too.
1. My tooltips are not very stable. They flicker in and out a few times before "sticking" and even then they don't stay even with my hand off the mouse (optical).
2. The green highlight glow around the Japanese Kamakazi class DD's is shifted off to the left of the ship side view in the task force screen when that class of boat is selected.
3. In the info box in the bottom right of the main screen when viewing a ship, the text extends beyond the "window" for it. I'm on 1280 by 1024 res.
4. I've also seen some other text runover/beyond the text box window edges. Pearl Harbor scenario had that issue with info on the right hand side boxes near the top.
5. Damage animations on the top and side screens is out of sync at times or pops on abruptly as target ships switch intot he bottom side view box during an attack.
6. While switching between the map screen and other deatil screens, the range circles and destination dot fail to update to the selected task forces new location when jumping back to the map when time has moved forward.
A possible bug. I was unable to scuttle a badly damaged CA in my force during the Wake Island scenario. I know detachment is a scenario design thing but I though I could scuttle any badly damaged ship. What criteria is required for a ship to be scuttled?
A suggestion. It would be nice to see a message of "Critical Hit" or "Secondary Explosions Seen" during an attack to know that something really good or bad (depending on who is giving or getting). Even a "flight deck full" to indicate a carrier caught in ready operations.
Another suggestion. It would be nice to see some kind of air to air/cap dialog (with pictures) giving the results (fog of war included) of a clash. I also miss the bomb dropping sound and little animation when a base was attacked. The info on the ordinance dropped is a nice addition.
Thanks for a great game! [&o]
I've seen a few UI issues too.
1. My tooltips are not very stable. They flicker in and out a few times before "sticking" and even then they don't stay even with my hand off the mouse (optical).
2. The green highlight glow around the Japanese Kamakazi class DD's is shifted off to the left of the ship side view in the task force screen when that class of boat is selected.
3. In the info box in the bottom right of the main screen when viewing a ship, the text extends beyond the "window" for it. I'm on 1280 by 1024 res.
4. I've also seen some other text runover/beyond the text box window edges. Pearl Harbor scenario had that issue with info on the right hand side boxes near the top.
5. Damage animations on the top and side screens is out of sync at times or pops on abruptly as target ships switch intot he bottom side view box during an attack.
6. While switching between the map screen and other deatil screens, the range circles and destination dot fail to update to the selected task forces new location when jumping back to the map when time has moved forward.
A possible bug. I was unable to scuttle a badly damaged CA in my force during the Wake Island scenario. I know detachment is a scenario design thing but I though I could scuttle any badly damaged ship. What criteria is required for a ship to be scuttled?
A suggestion. It would be nice to see a message of "Critical Hit" or "Secondary Explosions Seen" during an attack to know that something really good or bad (depending on who is giving or getting). Even a "flight deck full" to indicate a carrier caught in ready operations.
Another suggestion. It would be nice to see some kind of air to air/cap dialog (with pictures) giving the results (fog of war included) of a clash. I also miss the bomb dropping sound and little animation when a base was attacked. The info on the ordinance dropped is a nice addition.
Thanks for a great game! [&o]