One Advantage the AI Has is Movement
Posted: Mon Jun 11, 2007 12:21 pm
I think it's excellent to be able to set up way-points for player movement but has anyone noticed that the AI constantly moves its TG's around almost 1 hex every tick of the clock in a circle or up and down etc?
It has thrown off numerous of my air strikes as the tactic should - it's like zig-zaging BUT it's almost impossible for the human to replicate unless the game turns into a click-fest.
So would it be possible to have a movement feature where we can tell a TG to "keep moving within a grid"? The player is then able to set the grid's parameters - eg 2 hexes, 3 hexes or 4 hexes. It looks like the AI's movement is random so this could be an option too. For any other movement the way-point system should suffice.
My score at Coral Sea:
US Carriers lost 18
IJN Carriers lost 3..... my game crashed in the big moment after taking the Zuikaku and Shokaku out. It's like getting hole in one when nobody's watching.
It has thrown off numerous of my air strikes as the tactic should - it's like zig-zaging BUT it's almost impossible for the human to replicate unless the game turns into a click-fest.
So would it be possible to have a movement feature where we can tell a TG to "keep moving within a grid"? The player is then able to set the grid's parameters - eg 2 hexes, 3 hexes or 4 hexes. It looks like the AI's movement is random so this could be an option too. For any other movement the way-point system should suffice.
My score at Coral Sea:
US Carriers lost 18
IJN Carriers lost 3..... my game crashed in the big moment after taking the Zuikaku and Shokaku out. It's like getting hole in one when nobody's watching.