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Game Structure ... Demo is great Idea ..!!

Posted: Tue Jun 12, 2007 2:55 pm
by IrishGuards
I was wondering if someone could explain some basic game structure. ???
Can someone who tested this game please give a complete overview ... Especially the OOB at start in 1939.
Strategic goals, technology and unit production for powers ... an example is .. air units ... more than 1 basic air unit .. increased effectiveness in naval .. land .. strategic missions .
Production comparisons of all major powers 1939 .. neutral or not .. and time frames when production increases, factors involved.
Resources of minor neutrals and do they supply non-neutral major powers.
Trade agreements between powers at start of game, major and minor.
Political ramifications of attacking neutrals and starting OOB ... armed forces of minors.
Minor allies, force pools, initial starting forces, and when and how they are brought into the game, events that occur, historical balance of power in certain areas.
Supply and co-operation between allied major and minor powers.
Effectiveness of units, factors that contribute to overall resource allocation and combat resolution, just a brief idea of the mechanics of CRT.
I would appreciate any feedback possible, thanks.
[:D]
IrishGuards


RE: Game Structure ... Demo is great Idea ..!!

Posted: Tue Jun 12, 2007 3:07 pm
by Syagrius
In this post Johan did an excellent presentation of the features of the game
 
http://www.slitherine.com/forum/viewtopic.php?t=3375

RE: Game Structure ... Demo is great Idea ..!!

Posted: Wed Jun 13, 2007 12:56 pm
by IrishGuards
Thx ... but that does not cover all the areas I would like, specifically 1939 ... start OOB.
Thx
IDG[&:]

RE: Game Structure ... Demo is great Idea ..!!

Posted: Mon Jul 02, 2007 4:25 am
by IrishGuards
I posted this way back also ...
IDG

RE: Game Structure ... Demo is great Idea ..!!

Posted: Thu Jul 05, 2007 1:02 am
by IrishGuards
U R I ..
IDG