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RHS Axis Aircraft changes

Posted: Fri Jun 15, 2007 9:44 am
by el cid again
Some ideas under consideration for the final work up:

a) Make bombs the default loadout for land based torpedo bombers - or even carrier based torpedo bombers - with torpedo loadouts only at the unit level where approprate;

b) Add the Unit 731 (Biological Warfare Command) Air Unit (with Ki-36 - in a format which can NEVER change aircraft and retain the biological weapons - because Japan never used these weapons from anything but light planes). This unit bases at Pingfan (i.e. Mukden).

c) Replace the CG-2 Glider combination with a different version of the G5N bomber in EOS. This version will employ later war more powerful engines - similar to Ki-49 II or G7N - and substitute a missile for torpedo anti-ship armament. As in (a) above the default load will be bombs - with only designated units getting the speical anti-ship loadout.


RE: RHS Axis Aircraft changes

Posted: Fri Jun 15, 2007 10:21 am
by el cid again
Derivitive changes:

The CG-2 glider unit removal means the glider regiments (that is ground troops delivered by glider in Japanese terminology literally translated) cannot form up. So they will be replaced with a 3 and 4 Airborne Brigade.
Similarly the "Glider Unit" (the flying element) cannot form. It will be replaced with a 3 Raiding Flying Unit (that is, air transports).

Since ONLY EOS loses the CG-2 (RHS preserves options for players) ONLY EOS has these changes. Another regiment of G5N heavy transports and two more brigades of light airborne is probably more powerful than one flying unit of slow, short legged glider combinations and two regiments (that is battalions) of somewhat heavier (but still very light) glider troops. A "brigade" is technically two battalions - and divides into two parts - but these are together not as strong as a good heavy battalion. Japanese airborne - closely advised by 110 German experts - was very light - well named (as raiders) - and the only WWII airborne force to actually control its own air transports.

RE: RHS Axis Aircraft changes

Posted: Fri Jun 15, 2007 11:57 am
by Elladan
a) Make bombs the default loadout for land based torpedo bombers - or even carrier based torpedo bombers - with torpedo loadouts only at the unit level where approprate;
Sounds good. Should decrease overabundance of torpedo air attacks. If you agree there is overabundance [;)]
But wouldn't upgrade of a squadron erase it's torpedo capability?

RE: RHS Axis Aircraft changes

Posted: Fri Jun 15, 2007 3:02 pm
by Dili
Maybe the slots can be used to put Betty and Nells torpedo versions like how it is made in WITM and then giving them only to specific squadrons.

RE: RHS Axis Aircraft changes

Posted: Fri Jun 15, 2007 4:05 pm
by el cid again
We don't have more slots to play with - certainly not plural - on the Axis side.

Looks like we will stay with two art sets - RHS standard and RHSEOS - but two planes differ between the CVO set and the BBO set - you get one pair or the other depending on which scenario you load:

In CVO/RAO (and also EOS) you get the PV-1 Harpoon and the PB4Y Liberator

while in BBO/RPO/PPO you get the PB2M-1 Mars and the F4F-3S