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partisons silliness

Posted: Thu Jun 21, 2007 8:23 pm
by freeboy
While I understand the partisans where added probably for "flavor" and to make the game a challenge for the German player, having anti allied partisans appear is somewhat non historical, who would supply them as the third reich is falling.. and partisans in ITALLY! my second grief after the trains teleporter issue.

RE: partisons silliness

Posted: Fri Jun 22, 2007 1:27 am
by IrishGuards
Yep .. In 1939 the french armor and a few garisons moved from maginot towards Munich ...
When he retreated the french still owned territory in germany .. next turn he got a partisan unit in the mountains in south Germany .. totally unreal ... and a pain as low countries are not even invaded yet .. Does this mean that If I go into france and try not to conquer france that I will get partisans to fight france .. or maybe this is a german partisan ..????
IDG

RE: partisons silliness

Posted: Fri Jun 22, 2007 2:19 am
by Fred98
The "trains teleporting"  is the equivalent of Strategic Redploy in the old 3rd Reich game

RE: partisons silliness

Posted: Fri Jun 22, 2007 4:30 am
by Barthheart
ORIGINAL: Joe 98

The "trains teleporting"  is the equivalent of Strategic Redploy in the old 3rd Reich game

Yeah, but even then you couldn't do it into a area the was completely cutoff. Right now being able to "teleport" into a pocket next to enemy units is kind of a stretch....

RE: partisons silliness

Posted: Fri Jun 22, 2007 5:46 am
by Fred98
If the enemy have not cut the railway it seems fair enough.

RE: partisons silliness

Posted: Fri Jun 22, 2007 5:50 am
by freeboy
no, the railwaus are cut and u have say only moscow and the six hex around it  taken as the German invader.. Unlce joes troops are in control of the entire country save Moscow, unlikely as that may be. and whamo, six brand newe uber troops teleported all the way across the miles from the fatherland into Moscow, even though the border is in poland and hundreds of miles and troops are interveining!

RE: partisons silliness

Posted: Fri Jun 22, 2007 7:26 am
by JudgeDredd
I did read somewhere that units can be transported into a city even if it's surrounded. I thought they might've got it confused with troops being deployed there from the force pool...which may still be the case?

RE: partisons silliness

Posted: Fri Jun 22, 2007 7:45 am
by IainMcNeil
Are you saying you can rail deploy a unit to a city that is completely cut off? That should not be possible.

RE: partisons silliness

Posted: Fri Jun 22, 2007 7:45 am
by Dave Ferguson
The force pool does not distinguish where the troops are being trained, there are no Wehrkries so the problem with deploying new units into a pocket is real.
 
But moscow is not a wehrkrie so the problem lies with strategic rail movement.
 
there needs to be a test for the validity of a target hex, is it reachable from the start position of the railing unit
 
should be possible to do.
 
Dave

RE: partisons silliness

Posted: Fri Jun 22, 2007 7:50 am
by IainMcNeil
Can you just clarify that it is possible to rail move to a hex that is completely cut off from the source hex? I'm not clear if this is what you are saying.
 
You are allowed to edploy in a pocket but only one unit per turn per city to represent local recruitment & production.

RE: partisons silliness

Posted: Fri Jun 22, 2007 8:12 am
by Dave Ferguson
OK I just ran a test of the 1941 scenario
 
advanced and took moscow
 
germans could rail to and from there, this is OK
 
isolated moscow from rest of german line.
 
Germans in Moscow now out of supply and NO rail movement into or out of the pocket!
 
So there is no problem and the game is working as expected. [:)]
 
Dave

RE: partisons silliness

Posted: Fri Jun 22, 2007 8:23 am
by Ursa MAior
There were german patisan units, called Wolverines but only few went really into action as nazism lost it "attarction" and the western allies were behaving civilized unlike the russians. Where anti-allied partisans were succesful were the Baltic countries and Ukraine.

RE: partisons silliness

Posted: Fri Jun 22, 2007 2:13 pm
by freeboy
odd, I saw the ai playing Germany rail units into Russian and polish cities that where cut off.. unles sthey where built there.. either way it is off.. will duplicate for testing purposes.. thanks
fb

RE: partisons silliness

Posted: Fri Jun 22, 2007 3:15 pm
by IrishGuards
Yep German's got a Partisan garison in Alps .. south Ger on turn 6 ... France still owns 3 hexes in front of maginot ... maybe a new supply of Wehrmact troops if I don't take the hexes back .. or maybe til france falls ..
IDG

RE: partisons silliness

Posted: Fri Jun 22, 2007 3:20 pm
by MemoryLeak
Are partisan units actually represented on the map? If they are I haven't seen any.

RE: partisons silliness

Posted: Fri Jun 22, 2007 8:00 pm
by freeboy
partisans come in as garrison troops..

RE: partisons silliness

Posted: Fri Jun 22, 2007 8:33 pm
by MemoryLeak
Thank you. I kept seeing those messages but didn't spot any changes. I guess they keep you honest so that you must garrison conquored cities yourself.

RE: partisons silliness

Posted: Sat Jun 23, 2007 4:42 pm
by targul
Well the partisans I had come in where regular corps not garrisons.  They arrived in both France and Russia.

RE: partisons silliness

Posted: Sat Jun 23, 2007 10:28 pm
by freeboy
oops, seems we get all types of partisans! tough as the reds seeing partisans in finnland!

RE: partisons silliness

Posted: Sun Jun 24, 2007 12:09 am
by Dave Ferguson
If there is one thing which irritates me is bl**dy partisans in a game. I want to be a front commander, not a rear area security general. If you play PBEM you will find that there are not enough troops to man the front lines, never mind chasing those partisan idiots all over the map. in a strategic level game there is even less reason for having them. It would be much more logical to just deduct some production points for ungarrisoned cities. Ok partisans were in WW2 but they did not tie down large numbers of troops until late war. Then there is a design issue, partisans should NOT appear as full strength corps, maybe garrison sized but no better.
 
They are as much of a nuisance as the uber allied navies which sink all the u-boats then spend the entire war shore bombarding and launching air strikes from those damm carriers, and there is nothing the axis can do to counter it, you can't afford to build u-boats and you can't afford to build air to hit the ships. Thinks me this game is designed for play against the AI.