Multiplayer Wishlist
Posted: Sun Jun 24, 2007 12:02 pm
Personally I think this is one of the best games that I have, it has all the correct ingredients and with expanded scenarios and a few extra features and fixes, it is on the way to being a real classic.
To get away from the negativity of the hyper critical thread below I thought it better to constructively post a 'Multiplayer wishlist' as Gregor has suggested so that we can discuss what we would like:-
(multiplayer is after all new ground for the CAW engine I believe.)
(The ideal would be to arrive at some official and well tried Multi-player scenario's included with the game.)
Thoughts and Request:-
i) looking in the editor it would be VERY useful to be able to assign some destroy airfield/port conditionals (require a certain amount of damage to be inflicted to an airbase/s or port to achieve ?). At the moment there are currently only two conditionals available, supply/invade and preserve ship.
(Central to Midway, Wake, Guadalcanal and the Eastern Soloman's and New Guinea operations was the need/goal of putting airstrips out of action and currently the game does not recreate that except through the AI mission cards which are not applicable to multiplayer.)
This would be a way to make carrier commanders have to consider sending strikes against airbases to achieve victory...and it would also provide more purpose/choice for the land based bombers of both sides.
ii) The ability to retreat from the game map (or reworking much bigger maps for multiplayer).
iii) Variable starting positions would help replay value of multiplayer tremendously.
To get away from the negativity of the hyper critical thread below I thought it better to constructively post a 'Multiplayer wishlist' as Gregor has suggested so that we can discuss what we would like:-
(multiplayer is after all new ground for the CAW engine I believe.)
(The ideal would be to arrive at some official and well tried Multi-player scenario's included with the game.)
Thoughts and Request:-
i) looking in the editor it would be VERY useful to be able to assign some destroy airfield/port conditionals (require a certain amount of damage to be inflicted to an airbase/s or port to achieve ?). At the moment there are currently only two conditionals available, supply/invade and preserve ship.
(Central to Midway, Wake, Guadalcanal and the Eastern Soloman's and New Guinea operations was the need/goal of putting airstrips out of action and currently the game does not recreate that except through the AI mission cards which are not applicable to multiplayer.)
This would be a way to make carrier commanders have to consider sending strikes against airbases to achieve victory...and it would also provide more purpose/choice for the land based bombers of both sides.
ii) The ability to retreat from the game map (or reworking much bigger maps for multiplayer).
iii) Variable starting positions would help replay value of multiplayer tremendously.