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Advanced Tactics, how tactical ?

Posted: Sun Jul 01, 2007 12:58 pm
by IAN 1963
How suitable is this games engine going to be for simulating tactical combat at battalion/company platoon level ?

Will you be able to assign different fire factors and different ranges to a unit take into account unit facing when determining combat results, and instruct a unit to chance formations and adopt different stances ?

Many thanks
Ian

RE: Advanced Tactics, how tactical ?

Posted: Sun Jul 01, 2007 1:45 pm
by Vic
No in military terms its an operational/strategic engine.

It does allow for a lot of tactics like encirclement, fortification, combined ops, artillery fire, concentric attacks, etc.. but not really small scale stuff like LOS, facing and so on.