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Subs not reloading Mines
Posted: Sun Jul 01, 2007 10:16 pm
by ny59giants
I am currently playing CHS Scenario 158c as the Allies. I have sent both Dutch subs O19 & O20 on a sub mine laying mission. They are back at Soerabaja to reload (port 8 and supply over 20k) with an AS in port. They will NOT reload mines. [:@]
Why not??[:(]
Is it because the port is less than size 9?? I understand the ML's if the port is below size 9, but I did not think that effected subs.
RE: Subs not reloading Mines
Posted: Sun Jul 01, 2007 10:20 pm
by rogueusmc
Mine reload is a mine reload...same rules apply.
RE: Subs not reloading Mines
Posted: Sun Jul 01, 2007 10:30 pm
by Iron Duke
I've seen this a few times , have you tried disbanding the TF and reforming - this usually works for me.
cheers
RE: Subs not reloading Mines
Posted: Sun Jul 01, 2007 10:30 pm
by ctangus
In CHS the Brits have an MLE that starts the game in Trincomalee. Very useful little ship...
RE: Subs not reloading Mines
Posted: Sun Jul 01, 2007 10:32 pm
by rogueusmc
ORIGINAL: Iron Duke
I've seen this a few times , have you tried disbanding the TF and reforming - this usually works for me.
cheers
In a size 8 port with no MLE?
RE: Subs not reloading Mines
Posted: Mon Jul 02, 2007 12:16 am
by ny59giants
So I need either a size 9/10 port OR a MLE present in the base to reload mines regardless of what type ship or sub it is??
Correct??
RE: Subs not reloading Mines
Posted: Mon Jul 02, 2007 12:19 am
by tsimmonds
Yup.
RE: Subs not reloading Mines
Posted: Mon Jul 02, 2007 12:23 am
by ny59giants
I guess a few of those AK's in San Fran get converted. [:D]
RE: Subs not reloading Mines
Posted: Mon Jul 02, 2007 12:25 am
by tsimmonds
Make a bunch of ARs while you're at it[;)]
RE: Subs not reloading Mines
Posted: Mon Jul 02, 2007 12:44 am
by ny59giants
All the AK's with the name starting with "Steel" are converted on day one!! [;)]
Can never have enough AR's running around. [:D]
It's nice to see the addition of them in CHS vs. stock. [&o]
RE: Subs not reloading Mines
Posted: Mon Jul 02, 2007 12:44 am
by rogueusmc
ORIGINAL: irrelevant
Make a bunch of ARs while you're at it[;)]
I second this...and third it as well...[:D]
RE: Subs not reloading Mines
Posted: Mon Jul 02, 2007 12:44 am
by rogueusmc
ORIGINAL: ny59giants
All the AK's with the name starting with "Steel" are converted on day one!! [;)]
Can never have enough AR's running around. [:D]
It's nice to see the addition of them in CHS vs. stock. [&o]
I do the Luckenbachs...
RE: Subs not reloading Mines
Posted: Mon Jul 02, 2007 1:22 am
by ny59giants
When i played stock (a very long time ago [:D]) I had a list of what ship names got converted to what type of repair ship (i.e. - AR's: West..., Steel..., Ma...).
It's my OCD-ness getting the best of me.


RE: Subs not reloading Mines
Posted: Mon Jul 02, 2007 1:56 pm
by HansenII
Hi!
Had the a similiar problem in the stock game: Of the two mine-slots, only one was loaded. But converting the task force to Sub patrol and resupplying it normally solved the problem. But this was only in ports of size 9 (is this different in CHS?).
Regards
RE: Subs not reloading Mines
Posted: Mon Jul 02, 2007 5:42 pm
by bradfordkay
CHS has not changed the mineloading requirements; so any ML, be it a surface or submarine ML, needs either an MLE or at least a level 9 port to reload mines.
CHS has changed the size of some ports, so a port where you could load mines in stock may no longer be of sufficient size to do so in CHS.
RE: Subs not reloading Mines
Posted: Mon Jul 02, 2007 7:41 pm
by Halsey
ORIGINAL: rogueusmc
ORIGINAL: ny59giants
All the AK's with the name starting with "Steel" are converted on day one!! [;)]
Can never have enough AR's running around. [:D]
It's nice to see the addition of them in CHS vs. stock. [&o]
I do the Luckenbachs...
Never the Lukenbachs.
Too fast, and too much cargo capacity.
Pick the slow ones.[;)]
RE: Subs not reloading Mines
Posted: Mon Jul 02, 2007 9:05 pm
by ny59giants
In CHS they have to be 5000 capacity or larger to qualify. All those AK Steel .... name ships have a speed of 12.
I am just finding about the high speed AP's. [:D][:D] I'll be able to put together an AP TF of ships all with speed of 20 or faster with a capacity of over 40k. Thus, I can move a whole division and then some from point A to B very quickly. [:D][:D] Plus, some of them come with 6" guns. [X(][X(]