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How does the A/I Work?

Posted: Wed Jul 04, 2007 12:57 pm
by leek
When playing the computer and setting the A/I for an Axis or Allies advantage during a senario or playing the campain game setting the Easy, average hard ect.

What best explains what the A/I is doing with these settings:

Does the A/I adjust its play to be less agressive or be poorly less tactical ect ?

Computer controled units have lower hit probability and human player units have higher hit probability?

Are units quality adjusted accordingly for each side?

Posibly one of these or a combination of these reasons.
Maybe something I did not even mention.


RE: How does the A/I Work?

Posted: Wed Jul 04, 2007 2:02 pm
by Jason Petho
ORIGINAL: leek

When playing the computer and setting the A/I for an Axis or Allies advantage during a senario or playing the campain game setting the Easy, average hard ect.

What best explains what the A/I is doing with these settings:

Does the A/I adjust its play to be less agressive or be poorly less tactical ect ?

Computer controled units have lower hit probability and human player units have higher hit probability?

Are units quality adjusted accordingly for each side?

Posibly one of these or a combination of these reasons.
Maybe something I did not even mention.


If you are playing a Dynamic Campaign, and you set the AI level to impossible, the Combat Results Table is skewed 30% in favour of the AI and the AI receives twice as many units as it normally would.

The AI does not change tactically.

Jason Petho

RE: How does the A/I Work?

Posted: Fri Jul 06, 2007 6:37 pm
by leek
Thank you,

Tha clears up my question...