Immediate Crash after startup
Posted: Sat Jul 07, 2007 11:29 pm
No crash file gets generated, the Console.txt is below.
Also, I have a mini dump from Visual Studio, and also a full debug dump if you would like them.
Console started
UFO:Extraterrestrials game engine v 1.05 - May 31 2007, 22:38:00
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.024] Switching console to window output
[00:00:00.024] Loading configuration from data\ufo-et.ini
[00:00:00.026] Initializing events
[00:00:00.026] Initializing graphics
[00:00:00.065] Vertex shader version: 3.0
[00:00:00.065] Pixel shader version: 3.0
[00:00:00.066] Antialiasing enabled - Samples: 2, Quality: 0
[00:00:00.661] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.708] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.731] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.759] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.762] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.764] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.787] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.826] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.827] Pixel shaders loaded: 1
[00:00:00.827] Vertex shaders loaded: 1
[00:00:00.827] Effect shaders loaded: 8
[00:00:00.875] Switching console to graphic output
[00:00:00.907] Initializing input
[00:00:01.074] Initializing scripts
[00:00:04.226] Version EN-20070530
[00:00:04.291] Error initializing audio. Continuing silent.
Also, I have a mini dump from Visual Studio, and also a full debug dump if you would like them.
Console started
UFO:Extraterrestrials game engine v 1.05 - May 31 2007, 22:38:00
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.024] Switching console to window output
[00:00:00.024] Loading configuration from data\ufo-et.ini
[00:00:00.026] Initializing events
[00:00:00.026] Initializing graphics
[00:00:00.065] Vertex shader version: 3.0
[00:00:00.065] Pixel shader version: 3.0
[00:00:00.066] Antialiasing enabled - Samples: 2, Quality: 0
[00:00:00.661] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.708] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.731] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.759] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.762] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.764] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.787] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.826] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.827] Pixel shaders loaded: 1
[00:00:00.827] Vertex shaders loaded: 1
[00:00:00.827] Effect shaders loaded: 8
[00:00:00.875] Switching console to graphic output
[00:00:00.907] Initializing input
[00:00:01.074] Initializing scripts
[00:00:04.226] Version EN-20070530
[00:00:04.291] Error initializing audio. Continuing silent.