Page 1 of 1
Looking for a Jap opponent for CHS
Posted: Sun Jul 08, 2007 4:21 am
by scott64
No hold barred shoot em up [X(] CHS 155 scen with extended map. House rules neg. [:)]
RE: Looking for a Jap opponent for CHS
Posted: Sun Jul 08, 2007 11:23 am
by Mike Dixon
I'm up for a run around with my other game with Treespider stalled:-
Proposed house rules:-
1. Historical turn ON.
2. Air or ground units belonging to the Kwangtung command may not leave
Manchuria unless PP's are spent to change their command.
3. Air or ground units belonging to the India command may not leave India
unless PPs are spent to change their command.
4. Air or ground units belonging to China Command may not leave China or
Manchuria, unless they change command.
5. The Japanese are not allowed to enter the Panama and Aden passages. In
addition no Japanese units allowed within 4 hexes of the exits from the Aden
and Panama passages.
6. No cutting off retreat paths with a fragment, you must use a whole COMBAT
unit (a unit with at least 1 assault point).
7. PT Boats: PT boats can only be in a TF by themselves.
8. No more than 8 ships in an ASW TF. I dont normally anyway.
9. No submarine Invasions.
10. Chinese not already assigned to SEAC must pay PP to move to SEAC
Sub Doctrines = off/on not bothered
FOW = on
Allied damage control = on
Hist 1st turn = Yes
PDU = off
Vary Setup = off
Dec 7 suprise = on
Reinforcements = +/1 15 days
Auto sub ops = off
Expand at start = off
Automatic upgrades = off
Accept replacements = off
Turn cycle = 1
RE: Looking for a Jap opponent for CHS
Posted: Mon Jul 09, 2007 2:13 am
by scott64
Sounds good send me a turn [:)][8D]