Serious problem with multiplayer v1.2.26
Posted: Tue Jul 10, 2007 10:55 am
I have found a serious problem with v1.2.26 that i expect the beta testers have overlooked only when in multiplayer remote game .
If you are the server/host of the game everything appears to work ok apart from the occasional game lock ups during detailed battle.[:@]
If however you have joined the game as an opponent of the server/host then certain important functions of the game dont work!
1 When you change the action of a Diplomat from say "Spy" to "Charm" or any other order, the order reverts back to "Spy" when you hit end turn making it impossible to change your Diplomats orders.
2 When changing your armys orders from say "Charge the Walls" to "Fire at the Walls" the same problem as explained above occurs.
3 A similar problem is also occuring when you tell your army to "Force march" or "forage" etc
If you are the server/host of the game everything appears to work ok apart from the occasional game lock ups during detailed battle.[:@]
If however you have joined the game as an opponent of the server/host then certain important functions of the game dont work!
1 When you change the action of a Diplomat from say "Spy" to "Charm" or any other order, the order reverts back to "Spy" when you hit end turn making it impossible to change your Diplomats orders.
2 When changing your armys orders from say "Charge the Walls" to "Fire at the Walls" the same problem as explained above occurs.
3 A similar problem is also occuring when you tell your army to "Force march" or "forage" etc