Suggestions for FoF
Posted: Wed Jul 11, 2007 2:15 pm
I have a few suggestions for FoF that I hope both players and developers will support.
Major changes:
1) Extend the map westward to include all of TX, NM, and the eastern half of AZ.
2) Include cities in the extended territories.
3) Make a new political building available called "Town", or something similar, that can only be built in regions lacking a city. Limit the number of buildings that can be built in a "Town" to 8.
4) Create a new building called "Farms" that costs 25 labor, 25 horse, requires 6 turns, and grants +1 labor, +1 horse, can be constructed by either side, but does not support more buildings.
5) Pursuant to suggestions 3 and 4, add town icons to all regions that do not now have cities. Make the town icon appear like the city icons but make them square or triangular. Rename some regions to reflect the major town that were there in 1861.
6) Allow the construction of RR stations in towns to connect them to the existing rail nets if adjacent to regions with a rail line and one is not already present in the region. (The RR line icon appears on the map.)
7) Allow players to move building icons around in the city screen. New buildings appear randomly in available space and players can move them around to suit. (It is very difficult to see or keep track of multiple improvements in cities with many buildings. Allowing players to move them around and organize them as they like will make that much easier as a visual reference.)
Minor changes:
1) Brigade attachments are ridiculously expensive. For example, Brigade Artillery costs as much as some building improvements which represent major infrastructure, whereas the artillery represents a battery (6 guns) or two of 6-pounder guns. Reduce the cost of brigade attachments.
2) Brigades should not be limited to only 2 attachments. Consider allowing 4 or even 6. As an alternative, limit brigades to 2 attachments and allow Division HQs and maybe Corps HQs to have 2 to 4 attachments which benefit every unit in the division/corps. This would be particularly well suited for attachments like Scouts, Engineers, Bands, Zouaves, Baggage Train, Slaves, Signal Corps, Medical, and HQ-specific versions of artillery attachments.
3) More realism and historicity is needed in weapon upgrades. For example, the Lorenz rifle was no better than the Springfield and was literally twice as common in Union arsenals as Confederate. So why is it better than Springfields and only available to CSA? Also, the Austrian government initially offered very good terms to the CSA so the weapons should cost much less for the Confederates. Also, why isn't the Enfield available to the CSA? 600,000 purchased by the Union. 400,000 purchased/traded for by the CSA. Yet it is not available to the CSA. Further the stats on the Enfields and Lorenzs should be the same as Springfields, not better or worse. "Minie Rifles" represent what? The only American made weapon to shoot Minie ball ammunition before the Springfield was the Model 1855 Springfield Rifled Musket. Model 1841 Mississippi and Model 1842s, as well as their European counterparts fired round ball.
4) The defacto standard calibres of the war was .69 for old muskets that were converted to perscussion locks and rifled, .58 calbre for the Model 1855 and later rifles (including the Liege,Dresden, and Enfield rifles from Europe) and .52 calbre for primed cartridge repeaters. I say these are the defacto standards because the USAs production made them so. The CSA was heavily dependent on captured weapons and ammunition so these calibres extended to the CSA. Weapons that are not of these calibres (like the Lorenz) should cost more in support. Brass cartridge weapons, regardless of calibre, should cost more in support because the ammo was more expensive and harder to manufacture. Weapons that are not the standard Sharps calibre (like the Henry rifle) should cost even more in support.
5) First rate rifled muskets all had very similar performance in range, accuracy, RoF, maintenance, etc. so there should be no difference in range or cost stats (Springfield, Lorenz, Enfield). Likewise, the M1863 "improved Springfield" was nothing but a very minor modification to reduce production costs and improve reliability somewhat. It was in all ways identical to the M1861 version and should not be better in stats, only slightly less expensive. I suggest removing this weapon and the corresponding weapons research from the game. In short, the Springfield and its contemporaries were the height of muzzling-loading rifled muskets and the only thing that should be better, stat wise, are the primed cartridge, breech-loading rifles like the Sharps and the repeaters like the Henry rifle.
6) When a unit has its weapons upgraded, the old weapons shouldn't disappear. The player should get a credit to his iron pool, or perhaps his weapon pool to reflect the ability to reissue these weapons to other units or melt them down to produce better weapons. For example, no army would simply throw away a brigade's worth of Springfields upon upgrade, while the next unit over is still using pistols and shotguns.
Well, thats about it for now. I'm still thinking about suggestions for other aspects of the game, but these really stick out to me as things that should see the light of day in the next patch.
Regards,
Valdemar
Major changes:
1) Extend the map westward to include all of TX, NM, and the eastern half of AZ.
2) Include cities in the extended territories.
3) Make a new political building available called "Town", or something similar, that can only be built in regions lacking a city. Limit the number of buildings that can be built in a "Town" to 8.
4) Create a new building called "Farms" that costs 25 labor, 25 horse, requires 6 turns, and grants +1 labor, +1 horse, can be constructed by either side, but does not support more buildings.
5) Pursuant to suggestions 3 and 4, add town icons to all regions that do not now have cities. Make the town icon appear like the city icons but make them square or triangular. Rename some regions to reflect the major town that were there in 1861.
6) Allow the construction of RR stations in towns to connect them to the existing rail nets if adjacent to regions with a rail line and one is not already present in the region. (The RR line icon appears on the map.)
7) Allow players to move building icons around in the city screen. New buildings appear randomly in available space and players can move them around to suit. (It is very difficult to see or keep track of multiple improvements in cities with many buildings. Allowing players to move them around and organize them as they like will make that much easier as a visual reference.)
Minor changes:
1) Brigade attachments are ridiculously expensive. For example, Brigade Artillery costs as much as some building improvements which represent major infrastructure, whereas the artillery represents a battery (6 guns) or two of 6-pounder guns. Reduce the cost of brigade attachments.
2) Brigades should not be limited to only 2 attachments. Consider allowing 4 or even 6. As an alternative, limit brigades to 2 attachments and allow Division HQs and maybe Corps HQs to have 2 to 4 attachments which benefit every unit in the division/corps. This would be particularly well suited for attachments like Scouts, Engineers, Bands, Zouaves, Baggage Train, Slaves, Signal Corps, Medical, and HQ-specific versions of artillery attachments.
3) More realism and historicity is needed in weapon upgrades. For example, the Lorenz rifle was no better than the Springfield and was literally twice as common in Union arsenals as Confederate. So why is it better than Springfields and only available to CSA? Also, the Austrian government initially offered very good terms to the CSA so the weapons should cost much less for the Confederates. Also, why isn't the Enfield available to the CSA? 600,000 purchased by the Union. 400,000 purchased/traded for by the CSA. Yet it is not available to the CSA. Further the stats on the Enfields and Lorenzs should be the same as Springfields, not better or worse. "Minie Rifles" represent what? The only American made weapon to shoot Minie ball ammunition before the Springfield was the Model 1855 Springfield Rifled Musket. Model 1841 Mississippi and Model 1842s, as well as their European counterparts fired round ball.
4) The defacto standard calibres of the war was .69 for old muskets that were converted to perscussion locks and rifled, .58 calbre for the Model 1855 and later rifles (including the Liege,Dresden, and Enfield rifles from Europe) and .52 calbre for primed cartridge repeaters. I say these are the defacto standards because the USAs production made them so. The CSA was heavily dependent on captured weapons and ammunition so these calibres extended to the CSA. Weapons that are not of these calibres (like the Lorenz) should cost more in support. Brass cartridge weapons, regardless of calibre, should cost more in support because the ammo was more expensive and harder to manufacture. Weapons that are not the standard Sharps calibre (like the Henry rifle) should cost even more in support.
5) First rate rifled muskets all had very similar performance in range, accuracy, RoF, maintenance, etc. so there should be no difference in range or cost stats (Springfield, Lorenz, Enfield). Likewise, the M1863 "improved Springfield" was nothing but a very minor modification to reduce production costs and improve reliability somewhat. It was in all ways identical to the M1861 version and should not be better in stats, only slightly less expensive. I suggest removing this weapon and the corresponding weapons research from the game. In short, the Springfield and its contemporaries were the height of muzzling-loading rifled muskets and the only thing that should be better, stat wise, are the primed cartridge, breech-loading rifles like the Sharps and the repeaters like the Henry rifle.
6) When a unit has its weapons upgraded, the old weapons shouldn't disappear. The player should get a credit to his iron pool, or perhaps his weapon pool to reflect the ability to reissue these weapons to other units or melt them down to produce better weapons. For example, no army would simply throw away a brigade's worth of Springfields upon upgrade, while the next unit over is still using pistols and shotguns.
Well, thats about it for now. I'm still thinking about suggestions for other aspects of the game, but these really stick out to me as things that should see the light of day in the next patch.
Regards,
Valdemar