Guadalcanal, Nikmod 9.2 ver 1.1 now available
Posted: Thu Jul 12, 2007 4:04 am
Slightly updated version now available thx to additional playtesting.
changes noted below. [:)]
Version 1.1
Changes:
1) Air HQ’s removed.
Purpose: Presence of Air HQ’s, particularly the one located at Rabaul were counteracting the AV reduction and better allowing high maintenance levels for large #’s of bombers vs. low AV. These unit’s also were allowing bigger and more consistent air strikes even when numbers invoked overstack penalties vs. airfield size.
2) Halved the number of PT’s available in the scenario.
Purpose: PT’s now become available only later in scenario to enhance local protection but not in numbers to make them “throw-away” assets. Defense now relies more heavily on major warships as with the RL campaign.
changes noted below. [:)]
Version 1.1
Changes:
1) Air HQ’s removed.
Purpose: Presence of Air HQ’s, particularly the one located at Rabaul were counteracting the AV reduction and better allowing high maintenance levels for large #’s of bombers vs. low AV. These unit’s also were allowing bigger and more consistent air strikes even when numbers invoked overstack penalties vs. airfield size.
2) Halved the number of PT’s available in the scenario.
Purpose: PT’s now become available only later in scenario to enhance local protection but not in numbers to make them “throw-away” assets. Defense now relies more heavily on major warships as with the RL campaign.