Discussion of aircraft altitudes
Posted: Thu Jul 12, 2007 7:58 pm
Some questions...
1. Do paradrop missions fly at a set altitude, regardless of what the player selects for altitude?
I presume they drop at the atituded selected by the player, since most everything else does (at least inbound, regarding flak).
I think most WW2 drops occurred at about 3000', correct? (* edit - just read it was usually at about 600') However, in WitP, it's in a player's best interest to simply set the max height, in order to minimize flak damage to their transports. But in real life, you certainly wouldn't be dropping at 16,000' or whatever many of the WitP ceilings are rated for. The name of the game was high enough to get the chute open from the static line, but to make the decent phase as SHORT as possible.
Would it be possible in the interest of realism, to hard-code altitude (and therefore ther flak and known CAP interception height) for paradrops in WitP?
2. Same for supply missions. I know they can be intercepted (it's happened to me).
3. It bothers me that I have never have any idea what to set my CAP at, in order to intercept torpedo or dive bombers. The only message I ever get is "attacking at 200' or 2000'". But did my opponent go in at max-alt to avoid flak? or did he come in on the deck to try to come in under my fighters. It's not even guess work on the part of CAP defense, because you don't even know after-the-fact at what altitude you intercepted at. The only thing that can be gleamed is if he has 4 plane elements, it means under 16k. That's it.
Frankly, I think that the alitude settings should be largely irrelevant in WitP (a bit too much micromanangement there), and generally a-histocially refleted in WitP anyway (but that's another discussion).
-F-
1. Do paradrop missions fly at a set altitude, regardless of what the player selects for altitude?
I presume they drop at the atituded selected by the player, since most everything else does (at least inbound, regarding flak).
I think most WW2 drops occurred at about 3000', correct? (* edit - just read it was usually at about 600') However, in WitP, it's in a player's best interest to simply set the max height, in order to minimize flak damage to their transports. But in real life, you certainly wouldn't be dropping at 16,000' or whatever many of the WitP ceilings are rated for. The name of the game was high enough to get the chute open from the static line, but to make the decent phase as SHORT as possible.
Would it be possible in the interest of realism, to hard-code altitude (and therefore ther flak and known CAP interception height) for paradrops in WitP?
2. Same for supply missions. I know they can be intercepted (it's happened to me).
3. It bothers me that I have never have any idea what to set my CAP at, in order to intercept torpedo or dive bombers. The only message I ever get is "attacking at 200' or 2000'". But did my opponent go in at max-alt to avoid flak? or did he come in on the deck to try to come in under my fighters. It's not even guess work on the part of CAP defense, because you don't even know after-the-fact at what altitude you intercepted at. The only thing that can be gleamed is if he has 4 plane elements, it means under 16k. That's it.
Frankly, I think that the alitude settings should be largely irrelevant in WitP (a bit too much micromanangement there), and generally a-histocially refleted in WitP anyway (but that's another discussion).
-F-

