Using Battlefront for tactical early 20th contrary games
Posted: Fri Jul 13, 2007 11:28 am
Hi
I want to use the battlefront engine to produce a series of scenarios covering tactical combat in the period 1898 -1930. Starting with scenarios from the Russian civil war.
I realise this will take some time because I have only just bought the game, and need to become thoroughly familiar with it before venturing on to what looks like a somewhat complex scenario creation process. However, before I start to put the hours in, it would be helpful to clear up a number of points.
In order to be able to do what I want, I am going to need to create a completely new set of units graphics files. Can I just use renamed copies of the ones, in the “New Game” folder and rework them, colouring in the various boxes differently, providing that I don't stray into the purple/pink, mask coloured area.
Also, I would like to deal with aircraft somewhat differently on occasions, positioning them on the map, or on off map staging areas, as a very long range artillery. What are the issues involved in going down this route, and can off map artillery fire from staging areas outside the map, or do you need to create a special sub maps separated from the main map by impassable hexes, as is done in The Operational Art of War?
Depending on the scenario I am planning to work on a scale of 250 / 333 / 500 mmeters per hex. Weapons ranges and movement rates will therefore need to increase 4/3/2 times depending on the scale used. I will also use this adjustment in scale to give machine-gun units, and some infantry (such as the 1914 British expeditionary Force) the ability to fire at several hexes range.
Units would be either section/platoon-troop/company-battery-squadron/battalion depending on the time period sort of unit, and army. Realise I am lining myself up for a lot of work here, but do people think that I am asking too much of the game's engine to try and do this sort of thing with it?
Many thanks ?
Ian
I want to use the battlefront engine to produce a series of scenarios covering tactical combat in the period 1898 -1930. Starting with scenarios from the Russian civil war.
I realise this will take some time because I have only just bought the game, and need to become thoroughly familiar with it before venturing on to what looks like a somewhat complex scenario creation process. However, before I start to put the hours in, it would be helpful to clear up a number of points.
In order to be able to do what I want, I am going to need to create a completely new set of units graphics files. Can I just use renamed copies of the ones, in the “New Game” folder and rework them, colouring in the various boxes differently, providing that I don't stray into the purple/pink, mask coloured area.
Also, I would like to deal with aircraft somewhat differently on occasions, positioning them on the map, or on off map staging areas, as a very long range artillery. What are the issues involved in going down this route, and can off map artillery fire from staging areas outside the map, or do you need to create a special sub maps separated from the main map by impassable hexes, as is done in The Operational Art of War?
Depending on the scenario I am planning to work on a scale of 250 / 333 / 500 mmeters per hex. Weapons ranges and movement rates will therefore need to increase 4/3/2 times depending on the scale used. I will also use this adjustment in scale to give machine-gun units, and some infantry (such as the 1914 British expeditionary Force) the ability to fire at several hexes range.
Units would be either section/platoon-troop/company-battery-squadron/battalion depending on the time period sort of unit, and army. Realise I am lining myself up for a lot of work here, but do people think that I am asking too much of the game's engine to try and do this sort of thing with it?
Many thanks ?
Ian