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Combo-Mod v1.03 Avaliable

Posted: Fri Jul 13, 2007 7:03 pm
by Bliztk
### RHS COMBO-MOD v1.00 ###

By Blitzk

Introduction
This is a mod based in RHS RAO 7.51

Several radical ideas are adopted here, thus not worth wasting more time from RHS team (which has to maintain 18 scenarios)

This scenario uses a slightly modified RHS Level 7. After RHS team develops the seasonal maps, they will be introduced

Installation

Unzip in a fresh installation of War in the Pacific.

IMPORTANT NOTE: Since Combo-Mod uses a different map art, pwhex than any mod (including RHS) a separate instalation is REQUIRED.

Changelog v1.00

General

Pilot pool + Pilot experience

Here is the pilot reinforcement table

Code: Select all

 Service   1941 1942 1943 1944 1945 1946
 IJA        60   55   50   45   40   35
 IJN        70   65   50   35   30   30
 USA        40   40   45   50   55   55
 USN        45   45   50   50   50   50
 USMC       45   50   50   55   55   55
 RAF/RAAF   50   55   55   60   60   60
 Soviet/DEI 35   40   40   45   55   55

Applied to all squadrons arriving on that year.

Pilot Replacements:

Adopted the average values for 1943 for each Service

USN pilots graduated per year: (As other Mods)

1941 3112
1942 10869
1943 20842
1944 21067
1945 8880 (result of end of war at sight)
Total = 75639

If you count at start, USN get 5000 "free" pilots via reinforcements, thus more or less 70,000 replacement pilots are avaliable for 50 months of war (actually 49)
I applied a 33% reduction thus reached 462 pilots per month for USN

IJN got approx 24000 pilots trained until end of war, so being more generous we finally get the table:

(NOTE: some of the 24,000 are supposed to be "untrained pilots")

Code: Select all

 Service		Exp	Pilots/month
 IJA        	 50       150
 IJN       	 50       150
 USA       	 45       500
 USN      	 50       462
 USMC     	 50       125
 RAF/RAAF/RNZAF 	 55       80/25/15
 Soviet    	 40       100

Devices

406 upgrades to 410
454 to 456

All Japanese motors upgrade to itself (to prevent auto-upgrading)

Classes
Adopted standard aircraft capacity (RHS uses only hangar)

Ships

Aircraft
Cleared slightly errata

Groups
An onboard reduction of 10 experience points for all airgroups

Location

Created three Soviet "Stakva reserve" in Siberia, those corps begin only with support

Code: Select all

 Slot Pointer 	     Name 			Arrival	
 2761 	2100 	STAKVA Rifle Corps		420101
 2762 	2106 	STAKVA Mech Corps		430101
 2763 	2107    STAKVA Tank Corps 		430701
Those corps should not be used (other than gain replacements) unless Japan declares war on Soviet Union
The corps can freely used 30 days after Japan attacks.

Create Reserve Indian I Corps (4th, 8th 10th Indian Divs). Arrives disabled. This is to simulate Indian units used in MTO and avaliable in a emergency.

Code: Select all

 Slot Pointer 	      Name 		Arrival
 2764 itself    Reserve I Indian Corps   420101
This corps should not be used unless Japan invades India/Ceylon.
The corps can freely used 30 days after Japan attacks.

All 75mm AA guns (naval gun) get replaced by 3in AA guns

Misc. Errata corrections, pointers cleared, TOE slighty adjusted

Gurkha Bdes get a pointer.

Assigned all units without arrival base to a base.

Leader

Corrected Arrival Dates, eliminated duplication

Map

Created a "passage zone" connecting India - Madagascar - Australia

Reviewed all SPS and actual values in a similar form as done with Treespider`s CHS.

This needs further calibration, since spoliage can be a problem....

Production

Reduced all the Japanese R&D factories aircraft. Now Japan has to pay for most of the production increases. [Subject to further testing]

Design Notes

Supply Sinks and Ferries are inherited from RHS, but subject to revision for later versions.

Interior River Lines and their associated supply are OUT

Recife has been stripped of all arriving units due a bug, those units had been assigned to Capetown until its fixed

DOWNLOAD LINK FOR V1.00
http://www.sendspace.com/file/raf4ia

Installation (AGAIN)

Unzip in a fresh installation of War in the Pacific.

IMPORTANT NOTE: Since Combo-Mod uses a different map art, pwhex than any mod (including RHS) a separate instalation is REQUIRED.

RE: Combo-Mod v1.03 Avaliable

Posted: Wed Jul 18, 2007 10:52 pm
by Bliztk
Combo Mod Updated

http://www.sendspace.com/file/mlqclr

Installation instructions: overwrite SCEN folder with supplied file

Changelog v1.00 to 1.03

1.01

Corrected Arrival of ships and land units. (All ships now have port of destination know unless they arrive to a enemy controlled base)
Corrected Invalid arrival location for units arriving at Capetown
Corrected TBM-TBF units with invalid facing in slot 10th

1.02

Corrected several ships appearing in inland ports

1.03

Adjusted RAAF/RAF/RNZAF ground support units to match RHS reorganization.
Aircraft 073 now uses a Mitsubitshi engine
Replaced corrupted CAM file that caused units not be able to be transferred between HQs
Added Japanese 10th Infantry Division (previously missing from TOE)
Adjusted units arriving in the middle of ocean (Allied) or inland far from roads (Japanese)

RE: Combo-Mod v1.03 Avaliable

Posted: Thu Dec 20, 2007 12:08 am
by el cid again
The 10th Infantry does not appear to be missing: slot 1295, location Changchun - the strategic reserve of Kwangtung Army.

Total pilots should never be the basis for the game because vast numbers are involved in other theaters AND on other kinds of aircraft. At best half of USN pilots might show up in this theater - and then they would be discounted for the fraction that don't show up in line units. Somewhat more difficult is the problem of tours: the US rotated aircrew - and pilots are removed from the theater. If we don't "pre subtract" the withdrawn guys - players get to expend them!

I don't see how you can build an annual table - where can you get at it to program it? I also don't see any point in a game if the FIRST year experience is not the basis for rating pilots: if you don't simulate that year - no later situation will ever make any sense. Japan needs to fight a "short, victorious war" - and it had an initial advantage of significance - which will not be modeled if you go for mid war values.

RE: Combo-Mod v1.03 Avaliable

Posted: Thu Dec 20, 2007 1:08 am
by JeffroK
Sid, other people have other ideas.
 
Unless someone is trying to make you change RHS it shouldnt affect you.

RE: Combo-Mod v1.03 Avaliable

Posted: Thu Dec 20, 2007 10:36 am
by el cid again
Well - except that if the ideas are good ones (in a simulation sense) - we might include them in one or several scenarios -

and the 10th division part seems incorrect: unless I am confused, adding another creates a duplicate.

There was plenty of miscalculation and arrogance on both sides. Yet the Japanese documents seem to indicate a remarkable sense of awareness of the situation:

in economics they put the USA at 10 times their capacity - and so do academics on our side ever since

in military terms they believed they had a qualative edge - and didn't anticipate the great change that would occur - nor the will to invest in things for a longer war - Japan wholly misunderstood that fundamental reforms were taking place and that they would face a much stronger opponent bye and bye

but that does not change their initial assessment of relative quality was right

Now for the British they had access to an amazing insiders report - see the Andromedon Affair - while for the US they had rather good intel - which would not be the case after the war began - but was the case at its beginning. Both these things led to a fair understanding of things which could be grasped (they could not understand the relative importance of air power - but they had enough of a clue to have built the most powerful naval air force in the world - also its largest at that time).

IF you change the pilot quality to levels which occurred two years later - after Japan began to decline due to the pressure of the need for numbers and the failure to organize for numbers before the war began - while the US was reaping the fruits of a number of things - including a superb reserve training program - you simply will not be able to simulate the critical early battles accurately.

If I could understand what is wrong with that reasoning - or why it might be that both sides might start with a different relative skill rating - I might then say "that is a neat option - and should be in (blank) scenario" - the why would determine whether we did it for all or some

I remember one guy said "I do this for fun - and I don't care about historicity" - and if that is the case - I can say "OK - that is legit too - just not what we want to use"

And I remain confused how you can define out years when the table is hard coded. Is it accesable? If you can identify where it is - I don't care if there is an editor or not - I can modify it - or anything. It is understanding where it is that matters. OTH I fear you may have confused one table with another one. One of us must be confused - and if it is me - I want to fix it. If it is you - pointing it out is a courtesy - not a criticism.

Another dimension of this is that, if you want it to be maintained to current RHS standards - having eratta folded in - it might be possible to make it one of the scenario set: we now have 20 scenarios - of which 12 are more or less suspended from development - but not from erratta or certain technical updates. IF I understood the concept - and what was different and why - I could maintain the file set - or I could send a change list to you if you wanted to do the maintainence. Provided it seems like something that belongs in RHS - which may well be the case.