RAAF revisions
Posted: Sun Jul 15, 2007 8:34 am
I found - investigating problem reports re an RAAF ground unit - that we had a poor model of the RAAF in WITP (as inherited - and dating all the way to stock in its present form). Essentially we had two command HQ - 91 and 92 Group - each of which was essentially duplicated as a support unit. They represented a gigantic unit - impossible for any group - and appeared late in 1942 and 1943 respectively. Other than that, RAAF had no actual HQ or support elements.
Now aircraft support elements also existed in base forces - RAN and RAAF - and possibly in other fixed base organizations. These do not make for a flexable force - and players wanting to take advantage of a number of additional bases we have added to the map would have to put US or other mobile support assets in them - when available in Australia.
We found that Australia went over to using a different organizational terminology during the war: the term Wing seems to have replaced Operational Group, since both are collections of squadrons and a wing is not a collection of groups. These groups were at first few in number and at times larger than the typical group (which is 3 squadrons - something that happened also in USAAF at times). So we adopted the Wing to create a sense of Aussie terminology (as distinct from RAF terminology - which seems to have retained Group). In all CW air forces, we eliminated duplicated units - and put the aircraft support elements directly into the HQ formation. We also made them all have small defensive elements of infantry and larger defensive elements of AAA and detection equipment. Groups (and Aussie Wings) have aircraft support squads for 80 machines (= 5 squadrons of 16). Not because a group always has 5 squadrons, but because it can control as many as 5 or 6. Except for RAF squadrons that start on the map, all such Groups/Wings ALSO have a small forward air station element, able to support one more squadron, with a tiny security element of infantry and MMG, and a detection squad. These units are meant to help mitigate the loss of vast numbers of air support squads. Both these HQ with aircraft support in numbers, and the small forward station units may move to any location - under player control.
Australia gets a 9th Air Wing, a 10th Patrol Air Wing, a 79th Air Wing and an 86th Air wing - plus the First Tactical Air Force. This latter is three times the size of a normal Wing and comes with a forward air station able to support yet another Wing worth of aircraft.
RNZAF is approximately an air Wing in its own right. By midwar it gets a EAB able to support 5 squadrons - a mobile unit that means New Zealand can control where it concentrates its air power defensively - or can move out offensively with its own air support. Before that it also gets a small forward air station unit - able to man a base which has no aircraft support - permitting a squadron (of 16) machines to operate.
This is semi-abstract modeling. We lack the slots to add all the Aussie Wings as such. The actual 1st Tactical Air Force had a significant number of wings - most of which were not quite as large as ours here. Our 1 TAF represents about 6 plus typical operational wings/groups - and is a good compromise because the Aussies can then concentrate offensive air power if they need to for later war operations. Before that the Aussies can operate from fixed base forces - and as time passes - moderate amounts in SE Australia, Northern Australia and Western Australia (each of which eventually gets a Wing). One Wing (86th) seems to appear late - it really seems to have been focused on air transport - and it can be used for any function a player might desire for concentrating air operations. Most Aussie Wings / Groups appear as part of the 1st TAF. [Note here the 10th Patrol Air Wing is not the same as the 10th Operational Group - which was the precursor of the 1st TAF - and then part of it]
Now aircraft support elements also existed in base forces - RAN and RAAF - and possibly in other fixed base organizations. These do not make for a flexable force - and players wanting to take advantage of a number of additional bases we have added to the map would have to put US or other mobile support assets in them - when available in Australia.
We found that Australia went over to using a different organizational terminology during the war: the term Wing seems to have replaced Operational Group, since both are collections of squadrons and a wing is not a collection of groups. These groups were at first few in number and at times larger than the typical group (which is 3 squadrons - something that happened also in USAAF at times). So we adopted the Wing to create a sense of Aussie terminology (as distinct from RAF terminology - which seems to have retained Group). In all CW air forces, we eliminated duplicated units - and put the aircraft support elements directly into the HQ formation. We also made them all have small defensive elements of infantry and larger defensive elements of AAA and detection equipment. Groups (and Aussie Wings) have aircraft support squads for 80 machines (= 5 squadrons of 16). Not because a group always has 5 squadrons, but because it can control as many as 5 or 6. Except for RAF squadrons that start on the map, all such Groups/Wings ALSO have a small forward air station element, able to support one more squadron, with a tiny security element of infantry and MMG, and a detection squad. These units are meant to help mitigate the loss of vast numbers of air support squads. Both these HQ with aircraft support in numbers, and the small forward station units may move to any location - under player control.
Australia gets a 9th Air Wing, a 10th Patrol Air Wing, a 79th Air Wing and an 86th Air wing - plus the First Tactical Air Force. This latter is three times the size of a normal Wing and comes with a forward air station able to support yet another Wing worth of aircraft.
RNZAF is approximately an air Wing in its own right. By midwar it gets a EAB able to support 5 squadrons - a mobile unit that means New Zealand can control where it concentrates its air power defensively - or can move out offensively with its own air support. Before that it also gets a small forward air station unit - able to man a base which has no aircraft support - permitting a squadron (of 16) machines to operate.
This is semi-abstract modeling. We lack the slots to add all the Aussie Wings as such. The actual 1st Tactical Air Force had a significant number of wings - most of which were not quite as large as ours here. Our 1 TAF represents about 6 plus typical operational wings/groups - and is a good compromise because the Aussies can then concentrate offensive air power if they need to for later war operations. Before that the Aussies can operate from fixed base forces - and as time passes - moderate amounts in SE Australia, Northern Australia and Western Australia (each of which eventually gets a Wing). One Wing (86th) seems to appear late - it really seems to have been focused on air transport - and it can be used for any function a player might desire for concentrating air operations. Most Aussie Wings / Groups appear as part of the 1st TAF. [Note here the 10th Patrol Air Wing is not the same as the 10th Operational Group - which was the precursor of the 1st TAF - and then part of it]