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Patch 1.06 is out

Posted: Tue Jul 17, 2007 8:17 am
by Pocus
Dear players,

The 1.06 patch is out, focusing on AI and a bit of modding.

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

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AGEod's American Civil War Update 1.06 Readme
Wednesday, July 13, 2007
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AI
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+++: has a major impact on AI
++: has a significant impact on AI
+: has a minor impact on AI

AI is more aware of immediate threats. ++
AI will gather more intelligently units to center of operations ++
Leader are dispatched better and farther (trans theaters relocations are common now) +++
AI will build more rail and river points if possible +
AI will build less militias units ++
AI will use more conservatively monetary assets ++
Army HQ will keep a reserve of units for corps ++
AI Divisions will be bigger and tougher +++
AI can chase several minor enemy stacks while evaluating the major threat at the same time (hunter-seeker algorithm improved ) ++
Blockade will be much better handled +++
Resupply of ships will be better handled ++
Cavalry raid toned down and less suicidal ++
AI will be more cautious with bad weather and can understand when winter is coming ++
Garrisons will be agregated in more efficient stacks, if possible +
AI will now defend better the capital (not finished) +


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Modding support
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10 new variables, see the file Command&Leaders in the settings directory

ldrCommandMaximaRank1 = 4 // Nb of CP provided by a rank 1 leader
ldrCommandMaximaRank2 = 8 // Nb of CP provided by a rank 2 leader
ldrCommandMaximaRank3 = 12 // Nb of CP provided by a rank 3 leader
ldrCommandCap = 16 // base CP cap to a stack
ldrGHQCommandModifier = -2 // The Army stack commander provides his strat rating + this value as a bonus (or malus) to subordinate corps
ldrCommandGHQBonusCoSLvl= 4 // What is the strat rating needed by the chief of staff to gives a bonus
ldrCommandGHQBonusCoSVa = 1 // what is the value of such bonus
ldrCommandCostCombiUnit = 4 // What is the CP cost of a combined unit
ldrMaxStackCmdPenalty = 35 // max command penalty for stacks (means a 100-x efficiency)
ldrOutOfChainCmdCoeff = 50 // coefficient to CP accrued if not in the chain of command, in %

RE: Patch 1.06 is out

Posted: Tue Jul 17, 2007 10:34 am
by general billy
Excellent,

RE: Patch 1.06 is out

Posted: Tue Jul 17, 2007 10:55 am
by Pocus
Hehe thanks!

As usual, this is a comprehensive patch, save game compatible.

RE: Patch 1.06 is out

Posted: Tue Jul 17, 2007 4:28 pm
by Gem35
[&o][&o]
Thank you Pocus.[:)]

RE: Patch 1.06 is out

Posted: Tue Jul 17, 2007 11:26 pm
by MikeToth
much appreciated Pocus.......... you guys are fantastic!...


Mike



RE: Patch 1.06 is out

Posted: Wed Jul 18, 2007 12:21 am
by AlvinS
I downloaded 1.06 when it was beta. I am assuming nothing has changed.

Thanks for the hard work. [&o]

RE: Patch 1.06 is out

Posted: Wed Jul 18, 2007 9:20 am
by Pocus
yes, no errors were spotted, except this little permutation of the 2 buttons.

RE: Patch 1.06 is out

Posted: Wed Jul 18, 2007 11:19 am
by AlvinS
yes, no errors were spotted, except this little permutation of the 2 buttons.

I am used to the buttons, and as was mentioned in another thread on AGEOD's site, it makes more sense this way.

The only problem I am having with the game now, is that I am suffering from sleep deprivation. [:D]