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Cutting supplies...
Posted: Tue Jul 17, 2007 12:53 pm
by laska2k8
I was wondering if my company (see red arrow) cuts incoming supplies to enemy units defending the objective. Better, there's a way to understand when enemy units are out of supplies ?
thanks

RE: Cutting supplies...
Posted: Wed Jul 18, 2007 8:38 am
by Arjuna
laska2k4,
First off, remember that a commander would rarely have perfect intel of the enemy supply situation. At best they might be able to discern ammo, basics and fuel levels but unless they totally surrounded them could they ascertain for sure whether their supply line was cut or not. Try using the Info Box fileters for supply. This gives a best estimate only. There's one for each of the three supply levels and one for the supply line.
RE: Cutting supplies...
Posted: Wed Jul 18, 2007 3:49 pm
by laska2k8
ORIGINAL: Arjuna
Try using the Info Box fileters for supply. This gives a best estimate only. There's one for each of the three supply levels and one for the supply line.
maybe I'm wrong, but the info box reflects my supply situation ...or I totally misplaced manual reading.
Anyway, I agree that a commander cannot evaluate a enemy supply situation, but looking at my screenshot strategically could my company block (also partially) incoming supplies. It just sit on a crossroad, but there's a railroad near the shoreline.
thanks
max
RE: Cutting supplies...
Posted: Wed Jul 18, 2007 3:58 pm
by HansBolter
Another way to get a feel for what you may or may not be physically able to block with any given unit is to highlight the unit and take a look at the actual footprint the unit occupies.
Remember that the "unit counters" are really just icons. Couple the look at the actual footprnit the unit occupies with the terrain around it and you get a feel for what it can or cannot do to interdict supply.
In open terrain firepower alone can project a decent field of interdiction beyond a units footprint, but in built-up terrain like a village or town clear fields of fire to interdict movement are far less available.
Given that the unit in question is about 200 meters from the coast and there is a rail line running along the coast going through built-up terrain I wouldn't be too confident in it's ability to cut the supply line.
RE: Cutting supplies...
Posted: Thu Jul 19, 2007 7:54 am
by laska2k8
I wouldn't be too confident in it's ability to cut the supply line
So warlords out there, please put some screenshots on how successfully you block food and ammo. And a little tutorial maybe manna for me.
thanks
RE: Cutting supplies...
Posted: Thu Jul 19, 2007 1:35 pm
by HansBolter
ORIGINAL: laska2k4
I wouldn't be too confident in it's ability to cut the supply line
So warlords out there, please put some screenshots on how successfully you block food and ammo. And a little tutorial maybe manna for me.
thanks
I wasn't trying to come across as some kind of expert. I was just trying to point out that it isn't cut and dried and easy to plan for and implement like in a hex based wargame with zones of control. The "zone of control" of a unit in this game is variable, dependent on the frontage it's footprint is covering, the range and type of it's weapons and it's clear Line Of Sight(LOS) and Line Of Fire(LOF).
Each situation where you are hoping to interdict the enemy's supply lines is going to be very "situational" and can't really be categorized in a manner that would allow for a "tutorial".
RE: Cutting supplies...
Posted: Thu Jul 19, 2007 3:20 pm
by simovitch
ORIGINAL: HansBolter
Each situation where you are hoping to interdict the enemy's supply lines is going to be very "situational" and can't really be categorized in a manner that would allow for a "tutorial".
I agree. The situation shown may result in 100% losses on the supply column or no losses. Or the column may make it through to resupply but get totally shot up on the way back to base. Most likely it is somewhere in between.
I usually just use my intuition. I also occupy hilltops and high terrain to interdict possible enemy supply routes with long range weapons. Remember also that except for artillery types, a unit will usually not feel the effects of being out of supply until a few days go by.