Crew's Experience
Posted: Wed Jul 18, 2007 8:02 am
Hello,
I was posting this to Harry Rowland a couple of days ago, discussing another matter (pilots), but drifting from the discussion :
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Also, I'd love if the computer game allowed for Pilots to earn exerience.
- Pilots begin as green pilots (-1 to all factors except range - minimum 1).
- After their first (or second) involvement in a combat they become normal pilots.
- After 5 more involvements in combats they become aces (+1 to all factors except range).
- After 20 total involvements in combats, they become cracks (+2 to all factors except range - maximum double initial factor - or only +1 but roll twice and take the best).
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And he answered :
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Sounds an excellent idea for the computer game Patrice. Have you suggested it to Matrix?
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So why not add something like that : Experience of Crews. This seems trivial to add to the game, from a programming point of view.
This could also be used for the Army and the Navy, having Crews' Experience raise with combat experience, and modify the counter's factors (except movement & range).
I was posting this to Harry Rowland a couple of days ago, discussing another matter (pilots), but drifting from the discussion :
*********************************
Also, I'd love if the computer game allowed for Pilots to earn exerience.
- Pilots begin as green pilots (-1 to all factors except range - minimum 1).
- After their first (or second) involvement in a combat they become normal pilots.
- After 5 more involvements in combats they become aces (+1 to all factors except range).
- After 20 total involvements in combats, they become cracks (+2 to all factors except range - maximum double initial factor - or only +1 but roll twice and take the best).
*********************************
And he answered :
*********************************
Sounds an excellent idea for the computer game Patrice. Have you suggested it to Matrix?
*********************************
So why not add something like that : Experience of Crews. This seems trivial to add to the game, from a programming point of view.
This could also be used for the Army and the Navy, having Crews' Experience raise with combat experience, and modify the counter's factors (except movement & range).