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Shock??

Posted: Thu Jul 19, 2007 8:15 pm
by B/snafu
Iv'e read AAR's where they talk about this side's shock or so will rule until turn so and so before it goes down, etc. Iv'e looked through the manual a few times and have seen references to it in %'s and such.

Can anyone explain it too me in simple terms what exaxtly it does and how powerful it can be (all encompassing or just a small part) when deciding too make a move or attack?? Or at least point me to a thread or link that already covers it?


Any help would be appreciated.

RE: Shock??

Posted: Fri Jul 20, 2007 9:38 am
by golden delicious
I'm not sure what the exact systems are at the level of individual items of equipment, but effectively shock is a simple multiplier of unit strength, in much the same way as unit quality (unit quality = (2 * proficiency + supply + readiness)/4).

In addition- and perhaps more importantly- the shock level is the % chance that a formation will be available for orders on any given turn. 100% and above shock has no effect on the game in this regard but a force with, for example, 80% shock will see on average one in five of its formations randomly unavailable for orders each turn. These units cannot move or attack, but they can still be ordered to dig in, set to reserve, change loss tolerance or disband.

RE: Shock??

Posted: Fri Jul 20, 2007 6:00 pm
by rhinobones
ORIGINAL:I'm not sure what the exact systems are at the level of individual items of equipment, but effectively shock is a simple multiplier of unit strength, in much the same way as unit quality (unit quality = (2 * proficiency + supply + readiness)/4).

What impact does positive shock have on combat rounds? I’ve seen people mention that they typically get more rounds of combat when positive shock is in effect. Is this because unit proficiency is enhanced by positive shock?

Regards, RhinoBones

RE: Shock??

Posted: Fri Jul 20, 2007 6:36 pm
by JAMiAM
ORIGINAL: rhinobones

ORIGINAL:I'm not sure what the exact systems are at the level of individual items of equipment, but effectively shock is a simple multiplier of unit strength, in much the same way as unit quality (unit quality = (2 * proficiency + supply + readiness)/4).

What impact does positive shock have on combat rounds? I’ve seen people mention that they typically get more rounds of combat when positive shock is in effect. Is this because unit proficiency is enhanced by positive shock?

Regards, RhinoBones
It forces a countback of the tactical rounds expended in combat. Ralph could verify the exact formula, but I believe it is one round counted back, for each increment of 10% shock, rounded up.

RE: Shock??

Posted: Fri Jul 20, 2007 9:29 pm
by B/snafu
ORIGINAL: JAMiAM

ORIGINAL: rhinobones

ORIGINAL:I'm not sure what the exact systems are at the level of individual items of equipment, but effectively shock is a simple multiplier of unit strength, in much the same way as unit quality (unit quality = (2 * proficiency + supply + readiness)/4).

What impact does positive shock have on combat rounds? I’ve seen people mention that they typically get more rounds of combat when positive shock is in effect. Is this because unit proficiency is enhanced by positive shock?

Regards, RhinoBones
It forces a countback of the tactical rounds expended in combat. Ralph could verify the exact formula, but I believe it is one round counted back, for each increment of 10% shock, rounded up.

I've finally actually have experianced multiple combat rounds. Playing silvanski's modded russian war 1941 scenario-I believe it's due to the shock on the first few turns (or could be my ever increasing superior skill[8|])--but was able to have 5 "resolve all combats" with high number of units involved across the map and 2 "resolve all combats" involving air attacks in one turn. Finally, more than two rounds in a turn.

RE: Shock??

Posted: Sat Jul 21, 2007 4:56 pm
by Curtis Lemay
ORIGINAL: JAMiAM
It forces a countback of the tactical rounds expended in combat. Ralph could verify the exact formula, but I believe it is one round counted back, for each increment of 10% shock, rounded up.

I'm not convinced there was ever any effect at all. What players were seeing was probably entirely due to the bug with saved turns. Now that that has been fixed, Bigfoot sightings of extra rounds will fade into legend.

RE: Shock??

Posted: Sat Jul 21, 2007 5:25 pm
by Veers
ORIGINAL: Curtis Lemay

ORIGINAL: JAMiAM
It forces a countback of the tactical rounds expended in combat. Ralph could verify the exact formula, but I believe it is one round counted back, for each increment of 10% shock, rounded up.

I'm not convinced there was ever any effect at all. What players were seeing was probably entirely due to the bug with saved turns. Now that that has been fixed, Bigfoot sightings of extra rounds will fade into legend.

Definately still has the coutnback feature. I have, more than once with T3, seen a combat go several rounds only to have my turn used be less than the number of rounds I saw in the combats.

RE: Shock??

Posted: Sat Jul 21, 2007 7:53 pm
by golden delicious
ORIGINAL: Veers

Definately still has the coutnback feature. I have, more than once with T3, seen a combat go several rounds only to have my turn used be less than the number of rounds I saw in the combats.

Agree. With positive shock, it seems nearly impossible to suffer from "turn burn", even when you have "attack continues" occuring several times.

RE: Shock??

Posted: Sun Oct 14, 2007 10:04 pm
by Jonny
Is higher shock better or lower shock better?  It sounds like lower is better.

RE: Shock??

Posted: Mon Oct 15, 2007 3:59 am
by L`zard
@Jonny;

Rather depends on whether the shock is in favor of 'YOUR' side, eh?

Shock values can be 90% for you (bad) or 130# for you (good).

View-point is everything, LOL!

RE: Shock??

Posted: Mon Oct 15, 2007 4:57 am
by ColinWright
ORIGINAL: golden delicious
ORIGINAL: Veers

Definately still has the coutnback feature. I have, more than once with T3, seen a combat go several rounds only to have my turn used be less than the number of rounds I saw in the combats.

Agree. With positive shock, it seems nearly impossible to suffer from "turn burn", even when you have "attack continues" occuring several times.

Yeah. The impact of giving one side 90% shock while leaving the other at 100% is far less than that of leaving one side at 100% while giving the other 110%.

RE: Shock??

Posted: Mon Oct 15, 2007 6:49 pm
by Jonny
@ L'zard-Indeed.

RE: Shock??

Posted: Mon Oct 15, 2007 7:03 pm
by Silvanski
Below 100% there's an increased risk of formations being forced into reorganization

RE: Shock??

Posted: Wed Oct 24, 2007 5:07 am
by L`zard
ORIGINAL: Silvanski

Below 100% there's an increased risk of formations being forced into reorganization

READ: winter is NOT your friend, LOL!