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Another AI question
Posted: Mon Jul 23, 2007 3:48 pm
by TheTomDude
I read a lot about the Jap AI not doing much but defense after '42. Since I play the japs against the allied AI I'm curious how it works. Is the allied AI starting to attack in '43? The only thing I recognised was a try it made to take Gudalcanal in Aug. '42 and a troop build-up near Akyab since Nov. '42 with a few bombardment attacks until now. Can I expect more or will it not attack somewhere else since I pushed back his initial meager attack on Lunga? Will it at least try again? Will it attack in the DEI or the Central Pacific?
It's now Feb '43 and I consolidated most of my defenses but since it's not happening much I'm already planning on expanding some more.
RE: Another AI question
Posted: Mon Jul 23, 2007 4:08 pm
by spence
The AI plays the Japanese poorly. As I understand it, its performance as the Allies is pathetic in the extreme. I personally have only played the Japanese against the AI in the early going and it was a walkover.
RE: Another AI question
Posted: Mon Jul 23, 2007 5:09 pm
by dtravel
The thing to remember is that the WiTP AI is not actually a game AI. It is a script. "Create a TF with these ships, move it here. Load this unit on these ships on this date, move it there. If any LCUs are there, attack them. Etc." That's it. It doesn't do any kind of evaluation. It doesn't change orders depending on changed circumstances.
I'm in July '45, have landed on Honshu, have cut off Tokyo and I'm still getting signal intelligence reports of the Imperial Guards Division in Tokyo preparing to attack Singapore (which I recaptured sometime back in '43).
RE: Another AI question
Posted: Mon Jul 23, 2007 5:54 pm
by Naskra
I ran an AI vs AI to the end. The Allies do keep plugging away. Brits overran Malaya, US got into Mindinao and Luzon, and the Russkies did quite well, driving to Peking and Seoul. Japanese victory, btw.
RE: Another AI question
Posted: Mon Jul 23, 2007 8:04 pm
by TheTomDude
ORIGINAL: Naskra
I ran an AI vs AI to the end. The Allies do keep plugging away. Brits overran Malaya, US got into Mindinao and Luzon, and the Russkies did quite well, driving to Peking and Seoul. Japanese victory, btw.
So there might be a chance I do not get too bored. [:)] thx
Another question: Whats the difference of the AI levels? (normal,hard,v.hard)
RE: Another AI question
Posted: Mon Jul 23, 2007 8:18 pm
by rogueusmc
ORIGINAL: Naskra
I ran an AI vs AI to the end. The Allies do keep plugging away. Brits overran Malaya, US got into Mindinao and Luzon, and the Russkies did quite well, driving to Peking and Seoul. Japanese victory, btw.
But this is a script driven example on both sides...
RE: Another AI question
Posted: Mon Jul 23, 2007 8:41 pm
by dtravel
ORIGINAL: TheTomDude
ORIGINAL: Naskra
I ran an AI vs AI to the end. The Allies do keep plugging away. Brits overran Malaya, US got into Mindinao and Luzon, and the Russkies did quite well, driving to Peking and Seoul. Japanese victory, btw.
So there might be a chance I do not get too bored. [:)] thx
Another question: Whats the difference of the AI levels? (normal,hard,v.hard)
The AI gets combat bonuses at the harder levels. At either H or VH it gets to "see" what bases all the player's units are prepping for (although given how it actually works I fail to see the point of that). At VH the AI units are never considered out of supply.
Same plans, same invasions/attacks, just more effective or powerful units.
RE: Another AI question
Posted: Tue Jul 24, 2007 12:54 am
by docpaul
so if you don't prep it doesn't improve it's units...is it worth the tradeoff?
RE: Another AI question
Posted: Tue Jul 24, 2007 9:31 pm
by dtravel
ORIGINAL: docpaul
so if you don't prep it doesn't improve it's units...is it worth the tradeoff?
What tradeoff? The AI doesn't actually
do anything with the information. It doesn't move reinforcements to the threatened base or change to building up the forts or take any action in response to the player prepping for an attack.