CM:SF Full Version/Demo Impressions
Posted: Mon Jul 30, 2007 2:04 pm
As promised for Ravinhood, I am starting a new thread about CM:SF (Combat Mission Shock Force) because the old thread is more about peoples political opinions about the game and its setting than it is about the actual game itself.
First off, I have been playing CM:BO since it came out. I played CM:BO PBEM for years, usually around 10-15 PBEM games at a time. I loved CM:BO, it was great fun. I played CM:BB and CM:AK a lot also, but mostly single player and mostly QB games. All that being said, I had just finished installing CM:SF on Friday and my WitP PBEM turn showed up and I put off playing CM:SF for the first time so I could do my PBEM turn. My counteroffensive in Burma and the Solomons always takes priority over other games [:)]
I find it funny that so many people were so negative about the setting for the wargame. I find it no more offensive that BF2, the new Ghost Recons, and the countless other ganster wannabe games that have you killing innocent people for fun. Here we are back to that whole opinion thing. But, if you want to continue your political discussion of the games setting, please do it in the other thread.
As for CM:SF itself, after a weekend of playing . . . I love it.
The first thing that hit me was the graphics. No, its not Company of Heroes, but they are great. I had my brother who just got back from Iraq take at look at how everything looks, the rates of fire of different things (sorry, I have never fired a MK 19 before) and he was very impressed. Its obvious Battlefront did their homework. The sound is amazing too, and I mean amazing.
Once I got over the initial shock of the very nice graphics and sound, I started to get a feel for the new game. The dev team had a big problem when they started their design on the new CM: do we just put on a new coat of paint and add a feature or two OR do we go back to the drawing board and make the CM series move forward? If you have seen previews for the new Starcraft, Blizzard is adding a new coat of paint, some new units and thats it. But, its still the same Starcraft that people have been playing for years. Battlefront not only added a new coat of paint to the CM series, they went back to the drawing board and decided what THEY thought worked and what THEY thought didnt work with the previous iterations of the CM series.
CM:SF is not the old CM's with just a new coat of paint. They changed and/or modified a LOT of aspects, some core aspects, of the CM series. At first, I was almost disappointed at these changes. I mean, they changed the sacred CM formula! However, the more I played CM:SF, the more I liked the changes, even the core ones. Obviously, there are going to be a lot of people who feel the same way, and a lot of people who are not happy with the changes. I think time will have to tell whether the changes are accepted by the majority of people, or not. I mean, the game has only been out for four days now so a lot of complaints on the dev forums are based more on emotion than actual opinions. Wait, theres a difference right?
Lastly, theres the 'warts and all'. Technical problems for me did not, and do not exist. I downloaded it with no problems (at full speed too, I was impressed), installed and activated it with no problems, and it runs wonderfully. No CTD's, no awful framerats. Nothing. But, obviously thats not true for everyone. A number of people are having problems. If your having problems, try the official forums, the Dev's have posted a number of fixes that you can do now while they work on a patch to address the more common problems. Also, with a new graphics engine obviously there are funny things that happen visually and some rough, graphical edges. These do not affect gameplay though. And as with any game, the AI and pathfinding need some additional love. But thats true for every game out there.
As with any game, this game isnt going to be everyone cup of tea. There are already 'old timer' CM players who have voiced that they dont like it and ofcourse they are all pissed at Battlefront because how dare the dev team change 'their' game. Whatever. I am interested to see what reviewers have to say about it.
If your sitting on the fence about it, just try the demo. If the demo is not working on your computer (and it should be w/ your tech specs), just wait for the next patch to come out and then try it again.
But again, just for your Ravinhood [:D], I like the game. Its the first game I have bought since WitP that I am actually enjoying. There are some rough edges, and some technical problems with some peoples play, but this ones a keeper. Battlefront is great about fixing their games and adding new features so I know that it will be an even better game a few months from now.
Chad
BTW, feel free to ask any questions about the game if I didnt cover something you are wondering about.
First off, I have been playing CM:BO since it came out. I played CM:BO PBEM for years, usually around 10-15 PBEM games at a time. I loved CM:BO, it was great fun. I played CM:BB and CM:AK a lot also, but mostly single player and mostly QB games. All that being said, I had just finished installing CM:SF on Friday and my WitP PBEM turn showed up and I put off playing CM:SF for the first time so I could do my PBEM turn. My counteroffensive in Burma and the Solomons always takes priority over other games [:)]
I find it funny that so many people were so negative about the setting for the wargame. I find it no more offensive that BF2, the new Ghost Recons, and the countless other ganster wannabe games that have you killing innocent people for fun. Here we are back to that whole opinion thing. But, if you want to continue your political discussion of the games setting, please do it in the other thread.
As for CM:SF itself, after a weekend of playing . . . I love it.
The first thing that hit me was the graphics. No, its not Company of Heroes, but they are great. I had my brother who just got back from Iraq take at look at how everything looks, the rates of fire of different things (sorry, I have never fired a MK 19 before) and he was very impressed. Its obvious Battlefront did their homework. The sound is amazing too, and I mean amazing.
Once I got over the initial shock of the very nice graphics and sound, I started to get a feel for the new game. The dev team had a big problem when they started their design on the new CM: do we just put on a new coat of paint and add a feature or two OR do we go back to the drawing board and make the CM series move forward? If you have seen previews for the new Starcraft, Blizzard is adding a new coat of paint, some new units and thats it. But, its still the same Starcraft that people have been playing for years. Battlefront not only added a new coat of paint to the CM series, they went back to the drawing board and decided what THEY thought worked and what THEY thought didnt work with the previous iterations of the CM series.
CM:SF is not the old CM's with just a new coat of paint. They changed and/or modified a LOT of aspects, some core aspects, of the CM series. At first, I was almost disappointed at these changes. I mean, they changed the sacred CM formula! However, the more I played CM:SF, the more I liked the changes, even the core ones. Obviously, there are going to be a lot of people who feel the same way, and a lot of people who are not happy with the changes. I think time will have to tell whether the changes are accepted by the majority of people, or not. I mean, the game has only been out for four days now so a lot of complaints on the dev forums are based more on emotion than actual opinions. Wait, theres a difference right?
Lastly, theres the 'warts and all'. Technical problems for me did not, and do not exist. I downloaded it with no problems (at full speed too, I was impressed), installed and activated it with no problems, and it runs wonderfully. No CTD's, no awful framerats. Nothing. But, obviously thats not true for everyone. A number of people are having problems. If your having problems, try the official forums, the Dev's have posted a number of fixes that you can do now while they work on a patch to address the more common problems. Also, with a new graphics engine obviously there are funny things that happen visually and some rough, graphical edges. These do not affect gameplay though. And as with any game, the AI and pathfinding need some additional love. But thats true for every game out there.
As with any game, this game isnt going to be everyone cup of tea. There are already 'old timer' CM players who have voiced that they dont like it and ofcourse they are all pissed at Battlefront because how dare the dev team change 'their' game. Whatever. I am interested to see what reviewers have to say about it.
If your sitting on the fence about it, just try the demo. If the demo is not working on your computer (and it should be w/ your tech specs), just wait for the next patch to come out and then try it again.
But again, just for your Ravinhood [:D], I like the game. Its the first game I have bought since WitP that I am actually enjoying. There are some rough edges, and some technical problems with some peoples play, but this ones a keeper. Battlefront is great about fixing their games and adding new features so I know that it will be an even better game a few months from now.
Chad
BTW, feel free to ask any questions about the game if I didnt cover something you are wondering about.