Questions on stacking and unit purchases and artillery.
Posted: Mon Jul 30, 2007 3:39 pm
A couple of questions and comments. I'm in the middle of my first game and am having a great time getting my butt kicked.
1. I don't understand stacking limitations. I know the limitations, but I seem to be able to violate them, and I often end up overstacked due to combat results. What is the real deal on stacking. Can you overstack on purpose? How does overstacking hurt you?
2. Purchasing new units. What is the cost in arms and manpower? Shouldn't there be a chart somewhere?
About purchasing new units, it seems very important to keep your current units at a decent strength because it is much harder to build a new unit, especially infantry, than it is to add strength to a unit. It might even be a good idea to pull a severely depleted unit out of the line if you can't reinforce it immediately to keep it from being eliminated. Someone who has played more can tell me if those comments make sense.
Naval operations. It has been stated several times in several places that you cannot do naval operations without assigning yourself naval points in advance. I have forgotten that several times.
3. How does refit of artillery work? And how does this relate to reloading and firing in combat? Does that use a refit point? This part confuses me.
Again, great game. Any complaint I have is about a rules book that isn't detailed enough for dummies like me. Thanks for those who have done quick start guides and answered questions.
A final comment. Your initial planning at the start of the game seems vitally important. I just kind of threw my units out there so I could get my first game started, but you really need a plan. I am going to think this through before my second game and look at some of the pre-loaded setups I've read about that apparently come with the game. As someone else said, this is almost like an old Avalon Hill game in which the initial setup was very important.
1. I don't understand stacking limitations. I know the limitations, but I seem to be able to violate them, and I often end up overstacked due to combat results. What is the real deal on stacking. Can you overstack on purpose? How does overstacking hurt you?
2. Purchasing new units. What is the cost in arms and manpower? Shouldn't there be a chart somewhere?
About purchasing new units, it seems very important to keep your current units at a decent strength because it is much harder to build a new unit, especially infantry, than it is to add strength to a unit. It might even be a good idea to pull a severely depleted unit out of the line if you can't reinforce it immediately to keep it from being eliminated. Someone who has played more can tell me if those comments make sense.
Naval operations. It has been stated several times in several places that you cannot do naval operations without assigning yourself naval points in advance. I have forgotten that several times.
3. How does refit of artillery work? And how does this relate to reloading and firing in combat? Does that use a refit point? This part confuses me.
Again, great game. Any complaint I have is about a rules book that isn't detailed enough for dummies like me. Thanks for those who have done quick start guides and answered questions.
A final comment. Your initial planning at the start of the game seems vitally important. I just kind of threw my units out there so I could get my first game started, but you really need a plan. I am going to think this through before my second game and look at some of the pre-loaded setups I've read about that apparently come with the game. As someone else said, this is almost like an old Avalon Hill game in which the initial setup was very important.