CP Naval Ideas
Posted: Thu Aug 02, 2007 2:40 am
Ok - I am well into my first game as the CP - it is the May/June turn of 1915 - Serbia, Belgium have surrendered - Paris is captured and France weak - Russian front is stable - Bulgaria just joined the CP opening up resources from the Ottomans (got to play with this and see how it works) - Italian front starting to show some units so have transferred two Austrian corps there - in general I think I am doing OK
My question is this - I have no clue what is going on with the naval part of this game - I have read the manual and understand the basics.
Here is what I tried to do
1. The naval screen wants me to put 2 transports in the Baltic and 6 in the Atlantic - I tried this and one turn I think picked up two extra resource materials because of this - but only one turn - none of the others - could someone explain this concept to me
2. I sent out a raiding force from Wilhelshaven to the Baltic trying to clear the Russian fleet thinking this might interfer with me transports in the Baltic - Instead they ended up in the North Sea for a turn or two then got to the Baltic (I think) but never fought the Russian fleet which still dominates the Baltic - what did I do wrong?
3. Lastly I sent out uboats on anti shipping missions to bothe thew North Sea and North Atlantic - can I just leave them out there indefinitley or do I need to recall them - do they cost naval points when they are out there?
Any help at all on the Naval Principles in thsi game would be a real help.
Lastly two land questions
1. Can artillety units enter enemy hexes if they have been in the activation zone of a HQ?
2. I had a infantry unit in Serbia that could move into enemy hexes even though it was not activated by a HQ unit - this unit single handedly captured most of Serbia with the use of any HQ
Thanks for any help
Jack
My question is this - I have no clue what is going on with the naval part of this game - I have read the manual and understand the basics.
Here is what I tried to do
1. The naval screen wants me to put 2 transports in the Baltic and 6 in the Atlantic - I tried this and one turn I think picked up two extra resource materials because of this - but only one turn - none of the others - could someone explain this concept to me
2. I sent out a raiding force from Wilhelshaven to the Baltic trying to clear the Russian fleet thinking this might interfer with me transports in the Baltic - Instead they ended up in the North Sea for a turn or two then got to the Baltic (I think) but never fought the Russian fleet which still dominates the Baltic - what did I do wrong?
3. Lastly I sent out uboats on anti shipping missions to bothe thew North Sea and North Atlantic - can I just leave them out there indefinitley or do I need to recall them - do they cost naval points when they are out there?
Any help at all on the Naval Principles in thsi game would be a real help.
Lastly two land questions
1. Can artillety units enter enemy hexes if they have been in the activation zone of a HQ?
2. I had a infantry unit in Serbia that could move into enemy hexes even though it was not activated by a HQ unit - this unit single handedly captured most of Serbia with the use of any HQ
Thanks for any help
Jack