Strategic Planning
Posted: Sun Aug 12, 2007 3:40 pm
I would like to see a game where the commander has a initial 'plan' phase where he can actually draw lines of attack/defense.
These lines would then play into how long it takes units to respond to orders along those lines, and how they react to combat conditions. As an example, giving movement orders in the direction of these attack lines results in faster response times.
I would also like to see units designated as reserve forces that can be activated to some degree. Something like an enemy crossing a defense line, or losing/gaining a flag triggers them.
These lines would then play into how long it takes units to respond to orders along those lines, and how they react to combat conditions. As an example, giving movement orders in the direction of these attack lines results in faster response times.
I would also like to see units designated as reserve forces that can be activated to some degree. Something like an enemy crossing a defense line, or losing/gaining a flag triggers them.