Factories Not Working

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wdolson
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Factories Not Working

Post by wdolson »

I have some Allied factories that claim to have switched over to a new aircraft type, but aren't working. I started with the latest CHS and did some modification.

The first one was the C-47 factory in Los Angeles. I had C-46 as the standard upgrade for C-47 and then the C-46 upgrade to C-54. I didn't think about what this would do to production and probably should have had a more limited upgrade on the C-54.

In any case the factory switched over to C-54 in October, 1942. It's now late Februrary 1943. The claimed production is 10 replacements and 75 produced on map every month. The numbers produced indicate that there are only 10 a month being produced. When the A-20G started production in January 1943, one factory in LA that was building 10 A-20B per month claims to have switched over and a new factory with 40 per month was to go into production. Only the 40 per month is producing.

The PBY has a replacement rate of 10 with a factory in San Diego producing 35 per month. When the PBM came along, the factory switched over to PBM, but production is only the 20 build rate per month. The factory is producing nothing.

The Wirraway factory in Melbourne switched over to Bommerang production OK. The problem seems to be issolated to the factories on the West Coast.

I've also seen some ground units build incredibly slowly in San Francisco. I have two infantry divisions that arrived understrength and it took about 3 months to fill out with disabled squads. It's been more than 6 months and both still have lots of disabled squads. They are set to Replacements On. There is tons of support in the hex (extra HQs moved in to provide extra support) and supply is no problem. These units are just building glacially. I have 4 aviation support units that are showing the same behavior, though they seem to be building somewhat quicker.

Anybody ever seen this?

Bill
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el cid again
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RE: Factories Not Working

Post by el cid again »

Replacements are "free" - they cost you nothing - and presumably come from off the map somewhere. For that reason, Japan should never get any replacements. These are working in your case.

Production is not free. It will not occur unless a number of tests are passed. For example, there must be enough HI points. One of these tests is not being passed. US West coast cities have a gigantic supply requirement (60,000 plus whatever it should be) - and one of the tests is probably supply - so that is the likely issue. You must build up supplies in the cities where these factories are - and not suck them away by loading ships either - or production will wait until that changes. Something like that.
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wdolson
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RE: Factories Not Working

Post by wdolson »

I don't think this is the problem.  San Francisco has over 100K supplies virtually all the time.  Sometimes closer to 200K.  The two infantry units have all their squads, it's just that the disabled squads repair at glacial speed.  The hex has just about every type of headquarter possible in it, all with pretty good leaders.  The two infantry units have leaders with the highest admin skill I could find.

As far as San Diego goes, the AI keeps it just under it's requirements and it's always orange.  I never draw any supply from San Diego.  Portland is always orange too.   Los Angeles usually runs around 100K supply or more.  When I take supply from the West Coast, it's always from Seattle or San Francisco.  There have only been a few small convoys that took supply from Los Angeles.  The United States hex has 999,999 supply, so whenever I draw down San Francisco below 100K, a day later it's back over 100K.

The Allies should have ample HI points.  I've been making sure that any base with a factory is stocked with oil and resources.  Because of that, I have a tremendous fuel excess.  Most of the industrial cities in India have over 100K fuel, as well as Sydney and Melbourne.

Factories that have been producing since the beginning of the game and research factories that became production factories when a plane type became available are all working normally.  I have SBD-3s and B-25C/Ds coming out my ears.  However, these factories are scheduled to switch over to new models soon and I expect they will shut down too.

Something weird is going on here.  I guess I'm the only person who has ever seen it?

Bill
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m10bob
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RE: Factories Not Working

Post by m10bob »

To the best of my knowledge the Allies do NOT have the ability to change the production of ANYTHING!
This is hard-coded..
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wdolson
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RE: Factories Not Working

Post by wdolson »

This is true.  The computer controls them and it's screwing things up.

Bill
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wdolson
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RE: Factories Not Working

Post by wdolson »

I just did some experimentation.  I got to thinking that it might be slot related.  I don't know if there is something going on with the slots near the end of the aircraft table.  The C-54 in my mod is in slot 226.  I found the factory in the saved game file and switched it to building C-46s.  The first turn I ran, most of the rest of the factories started producing aircraft again.  One that didn't was the SBD-5 (slot 249 in CHS) factory which recently switched over from building SBD-3s.  On the second turn, the C-46 factory switched over the C-54s and production stopped for all factories making something different from the start of the game in the West Coast.

I took a released version of CHS 2.08 and modified it so the start date was 2/28/43.  (No other changes.)  When I ran it, all factories that were scheduled to switch over by 3/1/43 switched to their new aircraft types and porduced planes.  The SBD-3 factory did not convert.  I ran another turn and it still didn't convert.  I changed the start date to 3/31/43 and ran it AI vs AI for two days and the SBD-3 factory did not switch over.

I did the experiment with the CHS version on a different installation of the game.

I'm beginning to wonder if the game has problems with onboard factories for aircraft type with a high slot number.  In stock, none of the planes with high slot numbers are produced on map.  I don't know about RHS, the version I have is a few months old.  In CHS standard, the only plane with a slot number over 215 produced on map is the SBD-5. 

Even though some problem with onboard production seems to happen somewhat consistently even with different installations, I'm not convinced there is a problem with the game.  I would think that some players of CHS would have noticed that SBD-5s were not being produced in March 43 by this point.  The nature of the problem seems different too.  In the first situation, the factories convert, but stall, but in the second the factory doesn't convert at all.

In any case, this seems like something weird is going on.  I have saved games for the CHS standard mod with the different start times dates if anyone wants to see them.

Bill
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m10bob
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RE: Factories Not Working

Post by m10bob »

Bill, I think you might be on to something. Allow your equation to remember that some slots are also hard-coded for nothing but carrier capable planes.
If you try to put those SBD's in a land slot, it may affect more than their ability to create carrier-capability??Perhaps they will not "code" to go from a "carrier" slot to a "land" slot in production ??
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Andrew Brown
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RE: Factories Not Working

Post by Andrew Brown »

ORIGINAL: wdolson
I'm beginning to wonder if the game has problems with onboard factories for aircraft type with a high slot number. In stock, none of the planes with high slot numbers are produced on map. I don't know about RHS, the version I have is a few months old. In CHS standard, the only plane with a slot number over 215 produced on map is the SBD-5.

Very interesting. Unfortunately I don't have time to test this myself, but if there is a confirned problem with the aircraft production in CHS I will have to try to fix it.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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el cid again
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RE: Factories Not Working

Post by el cid again »

Unless the TBF/TBM is produced on the map somewhere, RHS should be the same as CHS.

I will monitor this in the tag team game - starting now: if it occurs during that human test game I will fix it as required, put a box around when it happens, and report it to Matrix - complete with pre and post file sets.
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